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Same fix applied to Deathmatch Classic

This commit is contained in:
Joël Troch 2014-12-30 14:47:33 +01:00
commit f5ba47e6a8

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@ -1036,7 +1036,7 @@ void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther )
//=========================================================
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
{
int iReturn;
int iReturn = 0;
if ( pszAmmo1() != NULL )
{