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Same fix applied to Ricochet
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@ -1003,7 +1003,7 @@ void CBasePlayerAmmo :: DefaultTouch( CBaseEntity *pOther )
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//=========================================================
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int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
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{
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int iReturn;
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int iReturn = 0;
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if ( pszAmmo1() != NULL )
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{
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