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Update MenuBar.cpp
Updated to remain sync'd with Valve's version.
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@ -223,12 +223,8 @@ void MenuBar::OnMenuClose()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#ifdef PLATFORM_64BITS
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#ifdef PLATFORM_64BITS
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void MenuBar::OnCursorEnteredMenuButton(vgui::Panel* VPanel)
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void MenuBar::OnCursorEnteredMenuButton(vgui::Panel* VPanel)
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{
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VPANEL menuButton = (VPANEL)VPanel;
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#else
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#else
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void Menu::OnCursorEnteredMenuItem(int VPanel)
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void MenuBar::OnCursorEnteredMenuButton(int VPanel)
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{
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VPANEL menuButton = (VPANEL)VPanel;
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#endif
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#endif
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// see if we had a menu open
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// see if we had a menu open
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for ( int i = 0; i < m_pMenuButtons.Count(); i++)
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for ( int i = 0; i < m_pMenuButtons.Count(); i++)
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