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https://github.com/ValveSoftware/source-sdk-2013.git
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Fix Linux soundscapes
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parent
0d8dceea43
commit
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@ -62,7 +62,7 @@ void CSoundscapeSystem::AddSoundscapeFile( const char *filename )
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MEM_ALLOC_CREDIT();
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MEM_ALLOC_CREDIT();
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// Open the soundscape data file, and abort if we can't
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// Open the soundscape data file, and abort if we can't
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KeyValues *pKeyValuesData = new KeyValues( filename );
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KeyValues *pKeyValuesData = new KeyValues( filename );
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if ( filesystem->LoadKeyValues( *pKeyValuesData, IFileSystem::TYPE_SOUNDSCAPE, filename, "GAME" ) )
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if ( pKeyValuesData->LoadFromFile( filesystem, filename, "GAME" ) )
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{
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{
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// parse out all of the top level sections and save their names
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// parse out all of the top level sections and save their names
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KeyValues *pKeys = pKeyValuesData;
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KeyValues *pKeys = pKeyValuesData;
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@ -137,7 +137,7 @@ bool CSoundscapeSystem::Init()
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}
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}
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KeyValues *manifest = new KeyValues( SOUNDSCAPE_MANIFEST_FILE );
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KeyValues *manifest = new KeyValues( SOUNDSCAPE_MANIFEST_FILE );
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if ( filesystem->LoadKeyValues( *manifest, IFileSystem::TYPE_SOUNDSCAPE, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
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if ( manifest->LoadFromFile( filesystem, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
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{
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{
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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{
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{
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@ -62,7 +62,7 @@ void CSoundscapeSystem::AddSoundscapeFile( const char *filename )
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MEM_ALLOC_CREDIT();
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MEM_ALLOC_CREDIT();
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// Open the soundscape data file, and abort if we can't
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// Open the soundscape data file, and abort if we can't
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KeyValues *pKeyValuesData = new KeyValues( filename );
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KeyValues *pKeyValuesData = new KeyValues( filename );
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if ( filesystem->LoadKeyValues( *pKeyValuesData, IFileSystem::TYPE_SOUNDSCAPE, filename, "GAME" ) )
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if ( pKeyValuesData->LoadFromFile( filesystem, filename, "GAME" ) )
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{
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{
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// parse out all of the top level sections and save their names
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// parse out all of the top level sections and save their names
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KeyValues *pKeys = pKeyValuesData;
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KeyValues *pKeys = pKeyValuesData;
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@ -137,7 +137,7 @@ bool CSoundscapeSystem::Init()
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}
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}
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KeyValues *manifest = new KeyValues( SOUNDSCAPE_MANIFEST_FILE );
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KeyValues *manifest = new KeyValues( SOUNDSCAPE_MANIFEST_FILE );
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if ( filesystem->LoadKeyValues( *manifest, IFileSystem::TYPE_SOUNDSCAPE, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
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if ( manifest->LoadFromFile( filesystem, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
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{
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{
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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{
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{
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