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Fix engineer bots softlocking on ctf
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@ -29,7 +29,8 @@ ActionResult< CTFBot > CTFBotEngineerBuildTeleportEntrance::OnStart( CTFBot *me,
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ActionResult< CTFBot > CTFBotEngineerBuildTeleportEntrance::Update( CTFBot *me, float interval )
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ActionResult< CTFBot > CTFBotEngineerBuildTeleportEntrance::Update( CTFBot *me, float interval )
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{
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{
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CTeamControlPoint *point = me->GetMyControlPoint();
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CTeamControlPoint *point = me->GetMyControlPoint();
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if ( !point )
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CCaptureZone *zone = me->GetFlagCaptureZone();
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if ( !point && !zone )
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{
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{
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// wait until a control point becomes available
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// wait until a control point becomes available
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return Continue();
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return Continue();
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@ -64,7 +65,14 @@ ActionResult< CTFBot > CTFBotEngineerBuildTeleportEntrance::Update( CTFBot *me,
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if ( !m_path.IsValid() )
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if ( !m_path.IsValid() )
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{
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{
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CTFBotPathCost cost( me, FASTEST_ROUTE );
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CTFBotPathCost cost( me, FASTEST_ROUTE );
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m_path.Compute( me, point->GetAbsOrigin(), cost );
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if ( point )
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{
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m_path.Compute( me, point->GetAbsOrigin(), cost );
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}
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else if ( zone )
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{
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m_path.Compute( me, zone->WorldSpaceCenter(), cost );
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}
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}
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}
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m_path.Update( me );
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m_path.Update( me );
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