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Fix Spy bots using human voice lines in MvM
Spy bots should use Spy.MVM_TeaseVictim instead of Spy.TeaseVictim. The soundscript Spy.MVM_TeaseVictim will also need to be corrected as some of the sound paths are incorrect. Fixes: https://github.com/ValveSoftware/Source-1-Games/issues/4794
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@ -70,7 +70,14 @@ ActionResult< CTFBot > CTFBotSpyHide::Update( CTFBot *me, float interval )
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if ( m_talkTimer.IsElapsed() )
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if ( m_talkTimer.IsElapsed() )
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{
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{
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m_talkTimer.Start( RandomFloat( 5.0f, 10.0f ) );
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m_talkTimer.Start( RandomFloat( 5.0f, 10.0f ) );
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me->EmitSound( "Spy.TeaseVictim" );
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if ( TFGameRules()->IsMannVsMachineMode() && me->GetTeamNumber() == TF_TEAM_PVE_INVADERS )
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{
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me->EmitSound( "Spy.MVM_TeaseVictim" );
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}
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else
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{
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me->EmitSound( "Spy.TeaseVictim" );
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}
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}
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}
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if ( m_isAtGoal )
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if ( m_isAtGoal )
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@ -2802,6 +2802,7 @@ void CTFPlayer::PrecacheMvM()
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PrecacheScriptSound( "MVM.DeployBombGiant" );
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PrecacheScriptSound( "MVM.DeployBombGiant" );
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PrecacheScriptSound( "Weapon_Upgrade.ExplosiveHeadshot" );
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PrecacheScriptSound( "Weapon_Upgrade.ExplosiveHeadshot" );
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PrecacheScriptSound( "Spy.MVM_Chuckle" );
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PrecacheScriptSound( "Spy.MVM_Chuckle" );
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PrecacheScriptSound( "Spy.MVM_TeaseVictim" );
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PrecacheScriptSound( "MVM.Robot_Engineer_Spawn" );
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PrecacheScriptSound( "MVM.Robot_Engineer_Spawn" );
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PrecacheScriptSound( "MVM.Robot_Teleporter_Deliver" );
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PrecacheScriptSound( "MVM.Robot_Teleporter_Deliver" );
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PrecacheScriptSound( "MVM.MoneyPickup" );
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PrecacheScriptSound( "MVM.MoneyPickup" );
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