From 756ba6ae4595abe8145bd7421f8fea93fdb66d42 Mon Sep 17 00:00:00 2001 From: mastercoms <mastercoms@tuta.io> Date: Wed, 19 Feb 2025 04:30:37 -0500 Subject: [PATCH] fix: MvM bomb carrier voice line playing during normal CTF with bots ref: ValveSoftware/Source-1-Games#715 --- .../behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp b/src/game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp index 873c36ed3..166dbc305 100644 --- a/src/game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp +++ b/src/game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp @@ -243,7 +243,7 @@ ActionResult< CTFBot > CTFBotDeliverFlag::Update( CTFBot *me, float interval ) m_flTotalTravelDistance = NavAreaTravelDistance( me->GetLastKnownArea(), TheNavMesh->GetNavArea( zone->WorldSpaceCenter() ), cost ); - if ( flOldTravelDistance != -1.0f && m_flTotalTravelDistance - flOldTravelDistance > 2000.0f ) + if ( TFGameRules()->IsMannVsMachineMode() && flOldTravelDistance != -1.0f && m_flTotalTravelDistance - flOldTravelDistance > 2000.0f ) { TFGameRules()->BroadcastSound( 255, "Announcer.MVM_Bomb_Reset" );