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Fix bsp lump names being declared non-portably.
gcc issues warnings when encountering multicharacter constants, so we'll simply emulate them in a manner works portably. The code assumes we are using a little-endian machine - the real solution would be using using four chars instead of an enum.
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@ -21,12 +21,14 @@
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//-----------------------------------------------------------------------------
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// This enumerations defines all the four-CC codes for the client lump names
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//-----------------------------------------------------------------------------
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// TODO: We may have some endian considerations here!
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#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
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enum
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{
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GAMELUMP_DETAIL_PROPS = 'dprp',
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GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
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GAMELUMP_STATIC_PROPS = 'sprp',
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GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
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GAMELUMP_DETAIL_PROPS = GAMELUMP_MAKE_CODE('d', 'p', 'r', 'p'),
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GAMELUMP_DETAIL_PROP_LIGHTING = GAMELUMP_MAKE_CODE('d', 'p', 'l', 't'),
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GAMELUMP_STATIC_PROPS = GAMELUMP_MAKE_CODE('s', 'p', 'r', 'p'),
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GAMELUMP_DETAIL_PROP_LIGHTING_HDR = GAMELUMP_MAKE_CODE('d', 'p', 'l', 'h'),
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};
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// Versions...
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@ -21,12 +21,14 @@
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//-----------------------------------------------------------------------------
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// This enumerations defines all the four-CC codes for the client lump names
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//-----------------------------------------------------------------------------
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// TODO: We may have some endian considerations here!
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#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
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enum
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{
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GAMELUMP_DETAIL_PROPS = 'dprp',
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GAMELUMP_DETAIL_PROP_LIGHTING = 'dplt',
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GAMELUMP_STATIC_PROPS = 'sprp',
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GAMELUMP_DETAIL_PROP_LIGHTING_HDR = 'dplh',
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GAMELUMP_DETAIL_PROPS = GAMELUMP_MAKE_CODE('d', 'p', 'r', 'p'),
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GAMELUMP_DETAIL_PROP_LIGHTING = GAMELUMP_MAKE_CODE('d', 'p', 'l', 't'),
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GAMELUMP_STATIC_PROPS = GAMELUMP_MAKE_CODE('s', 'p', 'r', 'p'),
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GAMELUMP_DETAIL_PROP_LIGHTING_HDR = GAMELUMP_MAKE_CODE('d', 'p', 'l', 'h'),
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};
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// Versions...
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