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shared: Do not leak GameState (GameState.txt) KeyValues in achievement manager
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@ -801,7 +801,7 @@ void CAchievementMgr::LoadGlobalState()
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// HPE_END
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// HPE_END
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//=============================================================================
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//=============================================================================
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KeyValues *pKV = new KeyValues("GameState" );
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KeyValuesAD pKV("GameState" );
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if ( pKV->LoadFromFile( filesystem, szFilename, "MOD" ) )
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if ( pKV->LoadFromFile( filesystem, szFilename, "MOD" ) )
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{
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{
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KeyValues *pNode = pKV->GetFirstSubKey();
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KeyValues *pNode = pKV->GetFirstSubKey();
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