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Fix entity name matching not working properly
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0d8dceea43
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@ -2991,9 +2991,9 @@ FORCEINLINE bool NamesMatch( const char *pszQuery, string_t nameToMatch )
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// simple ascii case conversion
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if ( cName == cQuery )
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;
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else if ( cName - 'A' <= (unsigned char)'Z' - 'A' && cName - 'A' + 'a' == cQuery )
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else if ( (unsigned char)(cName - 'A') <= (unsigned char)('Z' - 'A') && (unsigned char)(cName - 'A' + 'a') == cQuery )
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;
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else if ( cName - 'a' <= (unsigned char)'z' - 'a' && cName - 'a' + 'A' == cQuery )
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else if ( (unsigned char)(cName - 'a') <= (unsigned char)('z' - 'a') && (unsigned char)(cName - 'a' + 'A') == cQuery )
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;
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else
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break;
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@ -2987,9 +2987,9 @@ FORCEINLINE bool NamesMatch( const char *pszQuery, string_t nameToMatch )
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// simple ascii case conversion
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if ( cName == cQuery )
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;
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else if ( cName - 'A' <= (unsigned char)'Z' - 'A' && cName - 'A' + 'a' == cQuery )
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else if ( (unsigned char)(cName - 'A') <= (unsigned char)('Z' - 'A') && (unsigned char)(cName - 'A' + 'a') == cQuery )
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;
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else if ( cName - 'a' <= (unsigned char)'z' - 'a' && cName - 'a' + 'A' == cQuery )
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else if ( (unsigned char)(cName - 'a') <= (unsigned char)('z' - 'a') && (unsigned char)(cName - 'a' + 'A') == cQuery )
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;
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else
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break;
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