"GameInfo" { game "Frog Fortress 2" type multiplayer_only nomodels 1 nohimodel 1 nocrosshair 0 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0 GameData "tf.fgd" AdditionalLocalization "tf" InstancePath "maps/instances/" advcrosshair 1 supportsvr 0 ReplayRequired 1 DependsOnAppID 440 FileSystem { SteamAppId 243750 SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod mod_tf/custom/* // Enable this if you want to load your TF custom content. //game+mod |appid_440|tf/custom/* // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write |gameinfo_path|. game+game_write |gameinfo_path|. default_write_path |gameinfo_path|. gamebin |gameinfo_path|bin // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv |appid_440|tf/tf2_lv.vpk game+mod |appid_440|tf/tf2_textures.vpk game+mod |appid_440|tf/tf2_sound_vo_english.vpk game+mod |appid_440|tf/tf2_sound_misc.vpk game+mod+vgui |appid_440|tf/tf2_misc.vpk game |appid_243750|hl2/hl2_textures.vpk game |appid_243750|hl2/hl2_sound_vo_english.vpk game |appid_243750|hl2/hl2_sound_misc.vpk game+vgui |appid_243750|hl2/hl2_misc.vpk platform+vgui |appid_243750|platform/platform_misc.vpk // Last, mount in shared HL2 and TF2 loose files game |appid_440|tf game |appid_243750|hl2 platform |appid_243750|platform // Random files downloaded from gameservers go into a seperate directory, so // that it's easy to keep those files segregated from the official game files // or customizations intentially installed by the user. // // This directory is searched LAST. If you visit a server and download // a custom model, etc, we don't want that file to override the default // game file indefinitely (after you have left the server). Servers CAN have // custom content that overrides the default game files, it just needs to be // packed up in the .bsp file so that it will be mounted as a map search pack. // The map search pack is mounted at the top of the search path list, // but only while you are connected that server and on that map. game+download mod_tf/download } } }