// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_02.al_car_callback01" { time 0.597588 1.668155 param "ep_02.al_car_callback01" fixedlength cctype "cc_master" cctoken "" } } channel "face to" { } channel "look at" { event lookat "!player" { time 0.073998 1.880001 param "!player" event_ramp { 0.3880 0.9499 1.3627 0.9471 } } } channel "move to" { } channel "Postures" { event gesture "a_p_buggy_look" { time 0.037037 2.032155 param "a_p_buggy_look" event_ramp { 0.2200 0.2386 1.5237 0.2386 } } } channel "Gestures" { event gesture "A_g_buggy_lil_wave" { time 0.469011 1.934409 param "A_g_buggy_lil_wave" event_ramp { 0.1255 0.2159 0.3319 0.8693 } absolutetags playback_time { "apex" 0.296675 "accent" 0.491049 "loop" 0.570502 "end" 0.580502 } absolutetags shifted_time { "apex" 0.263158 "accent" 0.447368 "loop" 0.526316 "end" 0.789474 } sequenceduration 1.300000 } } channel "facial" { } channel "Trigger" { event generic "AI_AIM" { time 0.037037 1.990820 param "AI_AIM" param2 "!player" } } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "166" "SceneRampTool" "100" "RampTool" "94" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off