// Choreo version 1 event section "pause_alyxToEMPtarget" { time 0.646258 -1.000000 param "noaction" } event section "pause" { time 3.500000 -1.000000 param "noaction" } actor "Alyx" { channel "audio" { } channel "look at" { event lookat "target_alyx_EMP_2" { time 0.306123 1.106940 param "target_alyx_EMP_2" event_ramp { 0.1571 0.5767 0.2762 0.7833 0.4470 0.8865 0.6064 0.8384 0.7074 0.7845 } } event lookat "!player" { time 0.006803 0.595239 param "!player" event_ramp { 0.1262 0.5579 0.1405 0.6561 0.1714 0.7510 0.4214 0.6912 0.4714 0.4877 } } } channel "face to" { event face "look_alyx_sniper" { time 2.855072 3.652174 param "look_alyx_sniper" } } channel "move to" { event moveto "mark_al_lock_2" { time 0.020135 1.037143 param "mark_al_lock_2" param2 "Walk" resumecondition forceshortmovement } event moveto "Vort_alyx_sniper_01" { time 2.246377 3.644928 param "Vort_alyx_sniper_01" param2 "Walk" } } channel "Postures" { event gesture "NULL" { time 0.000000 1.028572 param "" } } channel "Gestures" { event gesture "NULL" { time 0.000000 1.048980 param "" } } channel "facial" { } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\ep1_c17_00.bsp" scalesettings { "CChoreoView" "92" "SceneRampTool" "100" "RampTool" "84" "ExpressionTool" "66" "GestureTool" "100" } fps 60 snap off