// Choreo version 1 event loop "idle_loop" { time 6.500000 -1.000000 param "5.750000" loopcount "0" } actor "Alyx" { channel "audio" { } channel "look at" { event lookat "look at monitor" { time 0.010303 0.738401 param "!target3" event_ramp { 0.1623 0.5014 0.3541 0.8176 0.5329 0.9141 0.6347 0.6022 } } event lookat "Alyx_Emptool" { time 0.517739 2.155261 param "!target2" event_ramp { 0.2872 0.6131 0.3524 0.6307 1.3173 0.6267 1.4292 0.6208 } } event lookat "look at pod" { time 2.067775 5.721161 param "!target1" event_ramp { 1.1496 0.5856 2.3020 0.8865 2.9947 0.9213 3.4362 0.4696 } } } channel "face to" { event face "face pod" { time 2.190650 6.722759 param "!target1" event_ramp { 0.3660 0.5590 0.5440 0.7336 0.7880 0.8079 3.7355 0.8166 4.4335 0.7686 4.5322 0.7642 } } } channel "move to" { } channel "Postures" { } channel "Trigger" { event firetrigger "EMP Call" { time 0.436032 -1.000000 param "1" } event firetrigger "Advisor Wake" { time 2.165917 -1.000000 param "2" } } channel "Debug text" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "116" "SceneRampTool" "100" "RampTool" "84" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off