// Choreo version 1 event section "move pause" { time 0.426230 -1.000000 param "noaction" } actor "Alyx" { channel "audio" { event speak "ep_02.al_barn_wwcd" { time 2.524823 5.391059 param "ep_02.al_barn_wwcd" param2 ".53" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "look at advisor" { time 0.553560 5.115253 param "!target1" event_ramp { 0.4684 0.9920 4.1789 0.9920 } } event lookat "!player" { time 5.000000 9.309524 param "!player" event_ramp { 0.4316 0.9920 3.9332 1.0000 } } event lookat "look at advisor" { time 9.072079 13.633772 param "!target1" event_ramp { 0.4684 0.9920 4.1789 0.9920 } } } channel "face to" { event face "face advisor" { time 0.530054 5.109506 param "!target1" event_ramp { 0.5211 0.9920 4.1526 0.9973 } } event face "!player" { time 5.000001 9.261906 param "!player" event_ramp { 0.5105 0.9973 3.8855 0.9920 } } event face "face advisor" { time 9.048573 13.628025 param "!target1" event_ramp { 0.5211 0.9920 4.1526 0.9973 } } } channel "move to" { event moveto "move to ramp" { time 0.049181 2.226776 param "!target2" param2 "Walk" resumecondition } } channel "Postures" { } channel "Gestures" { } channel "facial" { } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "94" "SceneRampTool" "100" "RampTool" "38" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off