// Choreo version 1 actor "!Target1" { channel "audio" { event speak "npc_citizen.squad_away03 - follow me" { time -6.876812 -6.059601 param "npc_citizen.squad_away03" fixedlength cctype "cc_master" cctoken "" } event speak "npc_citizen.startle01" { time 0.608695 1.096178 param "npc_citizen.uhoh" fixedlength cctype "cc_master" cctoken "" } event speak "canals.massacre_runforyourlife01" { time 1.463768 3.121138 param "canals.massacre_runforyourlife01" fixedlength cctype "cc_master" cctoken "" } event speak "npc_citizen.pain05" { time 2.565218 2.815649 param "d1_canals.citizenpunch_punch_1" fixedlength cctype "cc_master" cctoken "" } event speak "npc_citizen.pain08" { time 4.166667 4.811088 param "npc_citizen.pain08" fixedlength cctype "cc_master" cctoken "" } event speak "npc_citizen.pain07" { time 5.434783 6.257005 param "npc_citizen.pain07" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "!player" { time 3.992754 8.688406 param "!player" } event lookat "!player" { time 1.789855 2.971015 param "!player" } } channel "face to" { } channel "move to" { } channel "Postures" { } channel "Gestures" { } channel "facial" { } channel "Trigger" { } faceposermodel "models\humans\group01\male_01.mdl" } mapname "maps\ep1_c17_00.bsp" scalesettings { "CChoreoView" "92" "SceneRampTool" "100" "RampTool" "84" "ExpressionTool" "66" "GestureTool" "100" } fps 60 snap off