// Choreo version 1 event section "wait for mark" { time 1.148148 -1.000000 param "noaction" } actor "Alyx" { channel "audio" { event speak "ep_01.al_bridge_nicethinking" { time 1.436508 2.324671 param "ep_01.al_bridge_nicethinking" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "target_ball_socket_01" { time 0.018518 1.833333 param "target_ball_socket_01" event_ramp { 0.2357 0.9289 1.2246 0.8178 } } event lookat "!player" { time 3.682539 7.513227 param "!player" event_ramp { 0.1643 0.1830 0.4536 0.5208 3.3421 0.4719 } } event lookat "target_ball_socket_01" { time 2.772486 3.888889 param "target_ball_socket_01" event_ramp { 0.2357 0.6916 0.8798 0.5805 } } event lookat "!player" { time 1.468253 3.021163 param "!player" event_ramp { 0.1643 0.4711 0.4536 0.8089 1.0643 0.7600 } } } channel "move to" { event moveto "mark_al_ballsocket" { time 0.037037 1.425925 param "mark_al_ballsocket" param2 "Run" resumecondition distancetotarget 4.00 } } channel "faceTo" { } channel "Postures" { } channel "Trigger" { } channel "bodyges" { } channel "Gestures" { } channel "armpose" { } channel "facial" { } channel "head" { } channel "seq" { } faceposermodel "U:\HL2\hl2\models\alyx.mdl" } mapname "maps\d1_trainstation_05bill.bsp" scalesettings { "CChoreoView" "84" "ExpressionTool" "18" "GestureTool" "100" "RampTool" "56" "SceneRampTool" "100" } fps 60 snap off