// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_01.al_soldiersbusy" { time 0.167853 5.942864 param "ep_01.al_soldiersbusy" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "mark_al_lookatSoldiers" { time 0.025317 0.753165 param "mark_al_lookatSoldiers" event_ramp { 0.3333 0.8299 0.4619 0.9751 0.7278 1.0000 } } } channel "move to" { } channel "faceTo" { event face "mark_al_lookatSoldiers" { time 0.016878 0.719410 param "mark_al_lookatSoldiers" event_ramp { 0.3690 0.8423 0.5071 0.9876 0.7025 0.9876 } } } channel "Trigger" { event firetrigger "2_startActBusy" { time 0.751055 -1.000000 param "2" } event generic "unholster" { time 0.025317 0.525317 param "AI_UNHOLSTER" } event firetrigger "1 - is coast clear" { time 6.025316 -1.000000 param "1" } } channel "Postures" { event gesture "NULL" { time 0.000000 0.704301 param "" } event gesture "p_CitadelShake_02b" { time 0.118143 1.290321 param "p_CitadelShake_02b" absolutetags playback_time { "apex" 0.176310 "loop" 0.440775 "end" 0.482007 } absolutetags shifted_time { "apex" 0.200000 "loop" 0.500000 "end" 0.666667 } sequenceduration 1.033333 } event gesture "NULL" { time 0.000000 6.335062 param "" } } channel "Gestures" { event gesture "NULL" { time 0.000000 1.574840 param "NULL" } event gesture "NULL" { time 0.000000 6.313275 param "" } } channel "bodyges" { event gesture "NULL" { time 0.000000 0.775556 param "" } } channel "armpose" { } channel "facial" { } channel "head" { } channel "seq" { } channel "flex BodyHead" { } channel "face to" { } faceposermodel "U:\HL2\hl2\models\alyx.mdl" } mapname "maps\d1_trainstation_05bill.bsp" scalesettings { "CChoreoView" "79" "ExpressionTool" "52" "GestureTool" "100" "RampTool" "84" "SceneRampTool" "100" } fps 60 snap off