// Choreo version 1 event section "finish kick" { time 2.297777 -1.000000 param "noaction" } actor "npc_knockout_cop_kickdoor" { channel "moveto" { } channel "faceto" { event face "target_knockout_door2_2" { time 0.033333 2.471111 param "target_knockout_door2_2" event_ramp { 0.0962 1.0000 2.2556 1.0000 } } } channel "lookat" { } channel "seq" { event sequence "kickdoor" { time 0.597777 2.464445 param "adoorkick" fixedlength } } channel "triggers" { event firetrigger "kickdoor" { time 1.451111 -1.000000 param "2" } event firetrigger "unlock_door" { time 1.124444 -1.000000 param "1" } } channel "sound" { event speak "kick" { time 1.437778 2.127120 param "d1_trainstation_03.breakin_doorkick" fixedlength cctype "cc_master" cctoken "" } event speak "kick" { time 0.493333 1.182675 param "d1_trainstation_03.breakin_doorkick" fixedlength cctype "cc_master" cctoken "" } } faceposermodel "U:\HL2\release\dev\hl2\models\Police.mdl" } mapname "maps\d1_trainstation_04.bsp" scalesettings { "CChoreoView" "100" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "106" "SceneRampTool" "100" } fps 60 snap off