// Choreo version 1
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_02.al_car_getgoing01"
    {
      time 0.447051 1.117731
      param "ep_02.al_car_getgoing02"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "face to"
  {
  }
  channel "look at"
  {
    event lookat "!player"
    {
      time 0.073998 1.880001
      param "!player"
      event_ramp
      {
        0.3880 0.9499
        1.3627 0.9471
      }
    }
  }
  channel "move to"
  {
  }
  channel "Postures"
  {
  }
  channel "Gestures"
  {
  }
  channel "facial"
  {
    event flexanimation "Facial Animation"
    {
      time 0.010753 1.897850
      param ""
      flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
      {
        "outer_raiser" combo 
        {
          0.4391 0.6400
          0.5594 0.6900
          1.4563 0.6300
          1.5406 0.6200
        }
        {
          0.4391 0.5000
        }
        "lowerer" combo 
        {
          0.4391 0.5900
          0.5594 0.6500
          1.3844 0.6000
          1.5594 0.5500
        }
        {
          0.4391 0.5000
        }
        "cheek_raiser" combo 
        {
          0.4063 0.3200
          0.5406 0.3200
          1.4000 0.3300
          1.5594 0.2700
        }
        {
        }
        "wrinkler" 
        {
          0.4391 0.3300
          0.5719 0.3700
          1.4188 0.3500
          1.5625 0.2800
        }
        "corner_puller" combo 
        {
          0.4391 0.4500
          0.5938 0.4700
          1.3906 0.4400
          1.5563 0.4300
        }
        {
          0.4391 0.5000
        }
      }
    }
  }
  channel "Trigger"
  {
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "62"
  "SceneRampTool" "100"
  "RampTool" "26"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off