source-sdk-2013/game/ep2/Scenes/outland_07/al_farm_console_01.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
event loop "wait_loop"
{
time 6.000000 -1.000000
param "5.000000"
loopcount "0"
}
actor "Alyx"
{
channel "audio"
{
event speak "ep_02.al_barn_handy"
{
time 1.936781 4.817370
param "ep_02.al_barn_handy"
param2 ".5"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "look at monitor"
{
time 0.010303 1.100470
param "!target1"
event_ramp
{
0.7339 0.8563
0.7887 0.8865
0.9362 0.8384
0.9967 0.7458
}
}
event lookat "look at gate"
{
time 1.044787 2.491276
param "!target2"
event_ramp
{
1.0903 0.8563
1.1451 0.8865
1.2926 0.8384
1.3531 0.7458
}
}
event lookat "look at player"
{
time 2.314902 3.663689
param "!player"
event_ramp
{
0.9926 0.8563
1.0474 0.8865
1.1949 0.8384
1.2554 0.7458
}
}
}
channel "face to"
{
event face "face console"
{
time 0.006742 1.297472
param "!target1"
event_ramp
{
0.3660 0.5590
0.5440 0.7336
0.9144 0.8079
1.0793 0.8166
1.1921 0.7686
1.2908 0.7642
}
}
event face "face gate"
{
time 1.213639 3.745748
param "!target2"
event_ramp
{
0.3660 0.5590
0.5440 0.7336
2.0926 0.8079
2.2795 0.8166
2.4335 0.7686
2.5322 0.7642
}
}
event face "face console"
{
time 3.598697 6.044600
param "!target1"
event_ramp
{
0.3660 0.5590
0.5440 0.7336
0.7880 0.8079
1.6493 0.8166
2.3473 0.8183
2.4459 0.8084
}
}
}
channel "move to"
{
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "Debug text"
{
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
"CChoreoView" "116"
"SceneRampTool" "100"
"RampTool" "84"
"ExpressionTool" "64"
"GestureTool" "100"
}
fps 60
snap off