source-sdk-2013/game/episodic/Scenes/episode_1/intro_gman_seeaboutthat_01.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
actor "gman"
{
channel "audio"
{
event speak "ep_01.gman_wellseeaboutthat"
{
time 0.967742 3.974703
param "ep_01.gman_wellseeaboutthat"
fixedlength
cctype "cc_master"
cctoken ""
}
event firetrigger "trigger1"
{
time 0.752381 -1.000000
param "1"
}
event firetrigger "sound"
{
time 4.185715 -1.000000
param "2"
}
}
channel "look at"
{
event lookat "gman_look_01"
{
time 0.021505 13.698926
param "gman_look_01"
}
}
channel "move to"
{
}
channel "faceTo"
{
event face "gman_look_01"
{
time 0.720431 13.725806
param "gman_look_01"
}
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "bodyges"
{
event gesture "G_lefthand_punct"
{
time 0.000000 5.054992
param "G_tiefidget"
absolutetags playback_time
{
"apex" 0.737983
"accent" 0.792012
"extreme" 0.854403
"loop" 0.900329
"end" 0.954054
}
absolutetags shifted_time
{
"apex" 0.238636
"accent" 0.477273
"extreme" 0.367647
"loop" 0.488636
"end" 0.488636
}
sequenceduration 2.966667
}
}
channel "Gestures"
{
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "seq"
{
}
faceposermodel "models\gman.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "140"
"ExpressionTool" "18"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap off