source-sdk-2013/game/episodic/Scenes/npc/Alyx/al_lookfaceaim_target1_lookbehind.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
event section "asdf"
{
time 1.333333 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
}
channel "look at"
{
event lookat "!target1"
{
time 0.050000 1.600000
param "!target1"
event_ramp
{
0.4593 0.9668
0.6667 0.9959
1.0334 0.9917
1.2171 0.9585
}
}
}
channel "move to"
{
event moveto "!target2"
{
time 0.066667 1.683333
param "!target2"
param2 "walk_all_stealth_p_aim"
resumecondition
}
}
channel "faceTo"
{
event face "!target1"
{
time 0.050000 2.500000
param "!target1"
event_ramp
{
0.4264 0.9378
0.6264 1.0000
1.2633 1.0000
1.9800 1.0000
2.4466 1.0000
}
}
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "bodyges"
{
}
channel "Gestures"
{
event gesture "NULL"
{
time 0.000000 0.716667
param ""
}
event gesture "g_stealth_LookBehind_01"
{
time 1.383333 2.650000
param "g_stealth_LookBehind_01"
absolutetags playback_time
{
"apex" 0.162698
"accent" 0.298280
"loop" 0.433862
"end" 0.595497
}
absolutetags shifted_time
{
"apex" 0.200000
"accent" 0.300000
"loop" 0.400000
"end" 0.625000
}
sequenceduration 1.366667
}
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "Aim"
{
event generic "!target1"
{
time 0.033333 1.833333
param "AI_AIM"
param2 "!target1"
event_ramp
{
0.5167 0.9751
1.4534 1.0000
}
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "100"
"ExpressionTool" "18"
"GestureTool" "100"
"RampTool" "82"
"SceneRampTool" "100"
}
fps 60
snap on