source-sdk-2013/src/game/shared/tf/quest_objective_manager.h
2025-02-18 18:51:37 +00:00

180 lines
6.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef QUEST_OBJECTIVE_MANAGER_H
#define QUEST_OBJECTIVE_MANAGER_H
#include "GameEventListener.h"
#include "econ_item_constants.h"
#include "econ_item_inventory.h"
#include "tf_quest_restriction.h"
#include "econ_dynamic_recipe.h"
#include "shared_object_tracker.h"
#include "econ_quests.h"
#ifdef GAME_DLL
#include "tf_player.h"
#else
#include "c_tf_player.h"
#endif
#if defined( _WIN32 )
#pragma once
#endif
using namespace GCSDK;
class CQuestItemTracker;
class CQuest;
class CQuestObjectiveDefinition;
class CBaseQuestObjectiveTracker : public CTFQuestEvaluator
{
public:
DECLARE_CLASS( CBaseQuestObjectiveTracker, CBaseQuestObjectiveTracker )
CBaseQuestObjectiveTracker( const QuestObjectiveInstance_t& objectiveInstance, CQuestItemTracker* pParent, const CSteamID& ownerSteamID );
virtual ~CBaseQuestObjectiveTracker();
uint32 GetObjectiveDefIndex() const { return m_objectiveInstance.GetObjectiveDef()->GetDefIndex(); }
const QuestObjectiveInstance_t& GetObjectiveInstance() const { return m_objectiveInstance; }
// CTFQuestConditionEvaluator specific
virtual const char *GetConditionName() const OVERRIDE { return "tracker"; }
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const;
virtual const CTFPlayer *GetQuestOwner() const OVERRIDE;
virtual void EvaluateCondition( CTFQuestEvaluator *pSender, int nScore ) OVERRIDE;
virtual void ResetCondition() OVERRIDE;
// The steamID of the guy we're tracking for this objective. This might not
// be the owner of the quest due to party shared progress
const CSteamID& GetTrackingPlayer() const { return m_steamIDOwner; }
bool UpdateConditions();
protected:
const CTFPlayer* GetQuestOwningPlayer() const;
void IncrementCount( int nIncrementValue );
QuestObjectiveInstance_t m_objectiveInstance;
private:
CTFQuestEvaluator *m_pEvaluator;
CQuestItemTracker *m_pParent;
CSteamID m_steamIDOwner;
};
class CQuestItemTracker : public CBaseSOTracker, public CGameEventListener
#ifdef GAME_DLL
, public ISharedObjectListener
#endif
{
public:
CQuestItemTracker( const CSharedObject* pItem, CSteamID SteamIDOwner, CSOTrackerManager* pManager );
~CQuestItemTracker();
virtual void OnUpdate() OVERRIDE;
virtual void OnRemove() OVERRIDE;
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
void UpdatePointsFromSOItem();
const CBaseQuestObjectiveTracker* FindTrackerForDefIndex( uint32 nDefIndex ) const;
inline const CUtlVector< const CBaseQuestObjectiveTracker* >& GetObjectiveTrackers() const { return m_vecObjectiveTrackers; }
uint32 GetEarnedPoints( uint32 eType ) const;
const CQuest* GetItem() const { return m_pQuest; }
void IncrementCount( uint32 nIncrementValue, const QuestObjectiveInstance_t& objective, const CSteamID& steamIDScorer );
virtual void CommitChangesToDB() OVERRIDE;
int GetNumInactiveObjectives( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const;
#ifdef CLIENT_DLL
void UpdateFromServer( uint32 nPoints0,
uint32 nPoints1,
uint32 nPoints2 );
#else
void SendUpdateToClient( const CQuestObjectiveDefinition* pObjective, const CSteamID& steamIDScorer );
#endif
virtual void Spew() const OVERRIDE;
private:
void EnsureObjectiveTrackersForPlayer( const CSteamID& steamIDTrackingPlayer );
#ifdef GAME_DLL
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE {};
virtual void PreSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
virtual void PostSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
virtual void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE {};
virtual void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
virtual void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
// The only one we care about
virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
void UpdatePartyProgressPreference();
void EnsureObjectiveTrackersForParty();
#endif
void PruneUnneededObjectiveTrackers();
bool DoesObjectiveNeedToBeTracked( const QuestObjectiveInstance_t& objective) const;
#ifdef GAME_DLL
uint32 m_nStartingPoints[ EQuestPoints_ARRAYSIZE ];
bool m_bHasUnneededObjectiveTrackers;
CUtlMap< CSteamID, uint32 > m_mapQuestAssisters;
#endif
uint32 m_nPoints[ EQuestPoints_ARRAYSIZE ];
const CQuest* m_pQuest;
CUtlVector< const CBaseQuestObjectiveTracker* > m_vecObjectiveTrackers;
bool m_bObjectivesOnlyForOwner;
};
// A class to handle the creation and deletion of quest objective trackers. Automatically
// subscribes to the local player's SOCache and will subscribe to any connecting players'
// SOCaches when they connect.
class CQuestObjectiveManager : public CSOTrackerManager
{
public:
DECLARE_CLASS( CQuestObjectiveManager, CSOTrackerManager )
CQuestObjectiveManager();
virtual ~CQuestObjectiveManager();
virtual SOTrackerMap_t::KeyType_t GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner ) OVERRIDE;
#ifdef CLIENT_DLL
void UpdateFromServer( itemid_t nID, uint32 nPoints0, uint32 nPoints1, uint32 nPoints2 );
#endif
private:
#ifdef GAME_DLL
void SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const;
#endif
virtual int GetType() const OVERRIDE;
virtual const char* GetName() const { return "QuestObjectiveManager"; }
virtual CFmtStr GetDebugObjectDescription( const CSharedObject* pItem ) const;
virtual CBaseSOTracker* AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const OVERRIDE;
virtual ::google::protobuf::Message* AllocateNewProtoMessage() const OVERRIDE;
virtual void OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg ) OVERRIDE;
virtual bool ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const OVERRIDE;
virtual int CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const OVERRIDE;
};
CQuestObjectiveManager* QuestObjectiveManager();
#endif // QUEST_OBJECTIVE_MANAGER_H