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* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
36 lines
833 B
C
36 lines
833 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef QLIMITS_H
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#define QLIMITS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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// DATA STRUCTURE INFO
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#define MAX_NUM_ARGVS 50
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// SYSTEM INFO
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#define MAX_QPATH 96 // max length of a game pathname
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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// Resource counts;
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#define MAX_MODEL_INDEX_BITS 12 // sent as a short
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#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
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#define MAX_GENERIC_INDEX_BITS 9
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#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
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#define MAX_DECAL_INDEX_BITS 9
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#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
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#endif // QLIMITS_H
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