source-sdk-2013/sp/game/ep2/Scenes/episode_2/trainyard_02.vcd

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// Choreo version 1
actor "Alyx"
{
channel "Debug text"
{
event generic "We're trying to reach my father. He's with the vorts out here."
{
time 0.074243 3.636712
param "debugtext Alyx: We're trying to reach my father, Eli Vance. "
}
event generic "Do you guys have a radio we can use?"
{
time 3.710069 7.716348
param "debugtext Alyx: Do you have a radio we can use?"
}
event generic "Sounds good, thanks."
{
time 20.422987 23.549265
param "debugtext Alyx: Sounds good, thanks."
}
}
channel "Moveto"
{
}
channel "Look at"
{
event lookat "Alyx looks out window"
{
time 10.750001 18.052084
param "!target4"
}
event lookat "Alyx looks at Nigel"
{
time 21.010418 26.260418
param "!target1"
}
}
channel "Face"
{
}
}
actor "!Target1"
{
channel "Debug Text"
{
event generic "I'm sorry to say we don't."
{
time 8.041638 11.841012
param "debugtext Citizen 1: I'm sorry to say we don't."
}
event generic "There's an old radio tower over that hill there."
{
time 11.925032 15.897730
param "debugtext Citizen 1: However, there IS an old radio tower over that hill there."
}
event generic "Light's flashing, still working"
{
time 15.991697 20.026896
param "debugtext Citizen 1: The light on it is still flashing, so I assume it's operational"
}
event generic "If you can get the trains working, you should be able to ram through it"
{
time 29.051268 33.023972
param "debugtext Citizen 1: If you can get the trains working, you should be able to ram through it."
}
event generic "We'll try to cover you from here, lots of zombies in the yard, ya know"
{
time 33.359169 37.218750
param "debugtext Citizen 1: We'll try to cover you from here. Lots of zombies in the yard, ya know."
}
event generic "dangerous path warning"
{
time 24.412554 28.418840
param "debugtext Nigel: You'll have to get past our old perimeter gate in the railyard"
}
}
channel "Look at"
{
event lookat "Nigel looks at player"
{
time 0.041667 3.531250
param "!player"
}
event lookat "Nigel looks at Alyx"
{
time 3.552084 9.541667
param "Alyx"
}
}
channel "Moveto"
{
event moveto "Nigel moves to window"
{
time 10.145834 16.499998
param "!target3"
param2 "Walk"
}
}
channel "Face"
{
event face "Nigel looks out window"
{
time 10.093752 16.624998
param "!target4"
}
event face "Nigel looks at Alyx"
{
time 16.708334 23.239584
param "Alyx"
}
event face "Nigel looks at Alyx"
{
time 0.000002 9.979165
param "Alyx"
}
}
}
actor "!Target2"
{
channel "Debug Text"
{
}
channel "Look at"
{
}
channel "Moveto"
{
}
channel "Face"
{
}
}
scalesettings
{
"CChoreoView" "64"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off