source-sdk-2013/sp/game/hl2/scenes/trainyard/cop_knockitoff.vcd

107 lines
1.8 KiB
Plaintext

// Choreo version 1
actor "!target1"
{
channel "Look at"
{
event lookat "Look at player"
{
time 0.006667 5.813334
param "!player"
event_ramp
{
0.0100 0.1524
0.2460 0.9048
0.5660 0.9881
1.4280 0.8690
1.9340 0.6952
4.1927 0.1333
}
}
}
channel "Audio"
{
event speak "knock it off"
{
time 0.253334 1.445488
param "Trainyard.cop_knockitoff"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "Turn to face"
{
event face "Turn to player"
{
time -0.006667 2.706666
param "!player"
}
event face "Turn back"
{
time 3.026666 4.780000
param "!target3"
}
}
faceposermodel "D:\HL2\hl2\models\Police.mdl"
}
actor "!target2"
{
channel "Look at"
{
event lookat "Look at player"
{
time 0.040000 1.233333
param "!player"
event_ramp
{
0.0220 0.1571
0.2920 0.9619
0.5220 0.9619
1.1933 0.1119
}
}
event lookat "Look at other cop"
{
time 1.280000 2.440000
param "!target1"
event_ramp
{
0.5660 0.5143
1.0400 0.1881
}
}
event lookat "Look at player"
{
time 2.486667 4.080000
param "!player"
event_ramp
{
0.4440 0.4357
0.7420 0.5381
1.0760 0.4286
}
}
}
faceposermodel "D:\HL2\hl2\models\Police.mdl"
active "0"
}
scene_ramp
{
0.4480 0.9730
1.3900 1.0000
2.6302 1.0000
3.9821 0.0000
}
scalesettings
{
"CChoreoView" "100"
"SceneRampTool" "56"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
}
fps 60
snap off