mirror of
https://github.com/ValveSoftware/source-sdk-2013.git
synced 2024-12-31 01:05:33 +03:00
63 lines
1.2 KiB
Plaintext
63 lines
1.2 KiB
Plaintext
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_Grenade"
|
|
"viewmodel" "models/weapons/v_grenade.mdl"
|
|
"playermodel" "models/weapons/w_grenade.mdl"
|
|
"anim_prefix" "Grenade"
|
|
"bucket" "4"
|
|
"bucket_position" "0"
|
|
|
|
"clip_size" "-1"
|
|
"clip2_size" "-1"
|
|
"default_clip" "1"
|
|
"default_clip2" "-1"
|
|
|
|
"primary_ammo" "grenade"
|
|
"secondary_ammo" "None"
|
|
|
|
"weight" "1"
|
|
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
|
"damage" "150"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
"special1" "WeaponFrag.Roll"
|
|
"double_shot" "common/null.wav"
|
|
"single_shot" "common/null.wav"
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "k"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "k"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "v"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"font" "Crosshairs"
|
|
"character" "Q"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "48"
|
|
"y" "72"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
}
|
|
} |