Autumn Ashton 39f6dde8fb Sync latest code from Team Fortress 2
- Latest code as of 2025/05/14

- Include matsys_controls code to avoid vgui_controls changes being ABI.

Closes: #1249
2025-05-14 01:48:29 +01:00

48 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "matsys_controls/assetpicker.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Asset Picker with no preview
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CAssetPicker::CAssetPicker( vgui::Panel *pParent, const char *pAssetType,
const char *pExt, const char *pSubDir, const char *pTextType ) :
BaseClass( pParent, pAssetType, pExt, pSubDir, pTextType )
{
CreateStandardControls( this );
LoadControlSettingsAndUserConfig( "resource/assetpicker.res" );
}
//-----------------------------------------------------------------------------
//
// Purpose: Modal picker frame
//
//-----------------------------------------------------------------------------
CAssetPickerFrame::CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle,
const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType ) :
BaseClass( pParent )
{
SetAssetPicker( new CAssetPicker( this, pAssetType, pExt, pSubDir, pTextType ) );
LoadControlSettingsAndUserConfig( "resource/assetpickerframe.res" );
SetTitle( pTitle, false );
}