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83 lines
1.4 KiB
Plaintext
83 lines
1.4 KiB
Plaintext
// Choreo version 1
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event section "finish kick"
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{
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time 2.297777 -1.000000
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param "noaction"
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}
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actor "npc_knockout_cop_kickdoor"
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{
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channel "moveto"
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{
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}
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channel "faceto"
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{
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event face "target_knockout_door2_2"
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{
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time 0.033333 2.471111
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param "target_knockout_door2_2"
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event_ramp
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{
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0.0962 1.0000
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2.2556 1.0000
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}
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}
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}
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channel "lookat"
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{
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}
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channel "seq"
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{
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event sequence "kickdoor"
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{
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time 0.597777 2.464445
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param "adoorkick"
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fixedlength
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}
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}
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channel "triggers"
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{
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event firetrigger "kickdoor"
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{
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time 1.451111 -1.000000
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param "2"
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}
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event firetrigger "unlock_door"
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{
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time 1.124444 -1.000000
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param "1"
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}
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}
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channel "sound"
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{
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event speak "kick"
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{
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time 1.437778 2.127120
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param "d1_trainstation_03.breakin_doorkick"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "kick"
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{
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time 0.493333 1.182675
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param "d1_trainstation_03.breakin_doorkick"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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faceposermodel "U:\HL2\release\dev\hl2\models\Police.mdl"
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}
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mapname "maps\d1_trainstation_04.bsp"
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scalesettings
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{
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"CChoreoView" "100"
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"ExpressionTool" "100"
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"GestureTool" "100"
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"RampTool" "106"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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