source-sdk-2013/sp/game/ep2/Scenes/outland_12/sawmill_briefing_nag.vcd

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// Choreo version 1
actor "!target1"
{
channel "audio"
{
event speak "ep_02.cpt_battle_entrust01"
{
time 0.465592 1.207610
param "ep_02.cpt_battle_comecloser02"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "look at player"
{
time 0.015873 2.535717
param "!player"
event_ramp
{
0.3313 1.0000
2.2473 1.0000
}
}
}
channel "faceTo"
{
event face "face player"
{
time 0.021739 2.515567
param "!player"
event_ramp
{
0.3857 0.9856
2.1983 0.9856
}
}
}
channel "Trigger"
{
}
channel "Gestures"
{
event gesture "g_wave"
{
time 0.200000 2.500000
param "g_wave"
absolutetags playback_time
{
"in" 0.352941
"loop" 0.779412
"end" 0.794118
"out" 0.808824
}
absolutetags shifted_time
{
"in" 0.352941
"loop" 0.779412
"end" 0.794118
"out" 0.808824
}
}
}
faceposermodel "models\humans\group01\male_07.mdl"
}
mapname "maps\ep2_outland_06.bsp"
scalesettings
{
"CChoreoView" "160"
"ExpressionTool" "94"
"GestureTool" "100"
"RampTool" "28"
"SceneRampTool" "100"
}
fps 60
snap off
ignorePhonemes off