source-sdk-2013/sp/game/episodic/Scenes/episode_1/al_crank_crankit.vcd

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// Choreo version 1
actor "Alyx"
{
channel "audio"
{
event speak "al_crank_crankit"
{
time 0.300000 1.796236
param "ep_01.al_crank_crankit"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "player"
{
time 0.000000 2.133333
param "!player"
event_ramp
{
0.3000 0.7368
0.4936 0.8442
0.7603 0.8442
1.4969 0.8442
1.6636 0.8442
1.7956 0.7742
}
}
}
channel "move to"
{
event moveto "mark_crank_door"
{
time 0.016667 1.950000
param "mark_crank_door"
param2 "Run"
}
}
channel "faceTo"
{
event face "!player"
{
time 0.016667 2.133333
param "!player"
event_ramp
{
0.5000 0.8880
0.8167 1.0000
1.2333 1.0000
1.5833 1.0000
2.1167 1.0000
}
}
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "bodyges"
{
}
channel "Gestures"
{
event gesture "1"
{
time 0.000000 2.883333
param "A_g_mid_2fistdwn"
absolutetags playback_time
{
"apex" 0.192771
"accent" 0.313253
"loop" 0.542169
"end" 0.662651
}
absolutetags shifted_time
{
"apex" 0.192771
"accent" 0.313253
"loop" 0.542169
"end" 0.662651
}
}
}
channel "armpose"
{
}
channel "facial"
{
event flexanimation "face"
{
time 0.016667 2.183333
param ""
flexanimations samples_use_time
{
"outer_raiser" combo
{
0.8333 0.0000
0.9500 0.5600
1.4833 0.0600
}
{
0.8333 0.5000
0.9500 0.5000
1.4833 0.5000
}
"lowerer" combo
{
0.6833 0.4300
0.8333 0.4800
0.9500 0.0000
1.4833 0.2900
}
{
0.8333 0.5000
0.9500 0.5000
1.4833 0.5000
}
"cheek_raiser" combo
{
0.7167 0.3600
0.8333 0.3900
0.9500 0.0000
1.4833 0.2500
}
{
0.8333 0.5000
0.9500 0.5000
1.4833 0.5000
}
"wrinkler"
{
0.7167 0.2100
0.8333 0.2900
0.9500 0.0800
1.4833 0.0800
}
"upper_raiser" combo
{
0.8333 0.0900
0.9500 0.0900
1.4833 0.0900
}
{
0.8333 0.5000
0.9500 0.5000
1.4833 0.5000
}
"corner_puller" combo
{
0.5500 0.5000
0.9500 0.5000
1.4833 0.5000
}
{
0.8333 0.5000
0.9500 0.5000
1.4833 0.5000
}
}
}
}
channel "head"
{
}
channel "seq"
{
}
channel "interrupt"
{
event interrupt "int"
{
time 0.850000 0.950000
param ""
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "100"
"ExpressionTool" "74"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap on