source-sdk-2013/sp/game/hl2/scenes/eli_lab/dog_get_ball.vcd

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// Choreo version 1
event stoppoint "stop"
{
time 4.106668 -1.000000
param "noaction"
}
event section "pause"
{
time 2.586668 -1.000000
param "noaction"
}
actor "Dog"
{
channel "audio"
{
}
channel "look at"
{
event lookat "look alyx"
{
time 0.062222 1.308889
param "alyx"
event_ramp
{
0.0500 0.9949
1.1833 0.9949
}
}
}
channel "move to"
{
event moveto "mark_dog_get_ball"
{
time 1.848889 2.606665
param "mark_dog_get_ball"
param2 "Run "
resumecondition
}
}
channel "face to"
{
event face "mark_look_get_ball"
{
time 1.048889 2.384444
param "mark_look_get_ball"
event_ramp
{
0.5467 0.9932
1.3356 1.0000
}
}
}
channel "Trigger"
{
event firetrigger "1_ss_dog_scrapyard_rockHoist"
{
time 3.297779 -1.000000
param "1"
}
}
faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}
actor "Alyx"
{
channel "audio"
{
event speak "Dog, go get your ball!"
{
time 0.328890 1.542564
param "eli_lab.al_getyourball"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "look_dog"
{
time 0.008889 4.482223
param "dog"
event_ramp
{
0.2885 0.8439
3.8772 0.7100
}
}
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
scalesettings
{
"CChoreoView" "75"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "20"
"SceneRampTool" "100"
}
fps 60
snap off