source-sdk-2013/sp/game/hl2/scenes/eli_lab/dog_grab_box1.vcd

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// Choreo version 1
event stoppoint "stop"
{
time 4.445253 -1.000000
param "noaction"
}
event section "pause"
{
time 0.586667 -1.000000
param "noaction"
}
event section "pause - face-to"
{
time 1.983838 -1.000000
param "noaction"
}
actor "Dog"
{
channel "audio"
{
event sequence "pickup"
{
time 2.081617 4.781617
param "fetch"
event_ramp
{
0.3900 0.9948
2.3700 0.9921
}
fixedlength
}
}
channel "look at"
{
event lookat "mark_dog_grab_look"
{
time 2.161611 3.621612
param "mark_dog_grab_look"
event_ramp
{
0.2500 0.9922
1.2000 0.9922
}
}
}
channel "move to"
{
event moveto "mark_dog_grab"
{
time 0.053333 0.602625
param "mark_dog_grab"
param2 "Run"
resumecondition
}
}
channel "face to"
{
event face "mark_dog_grab_look"
{
time 0.627071 2.026464
param "mark_dog_grab_look"
event_ramp
{
1.1147 1.0000
1.3993 1.0000
}
resumecondition
}
event face "mark_dog_grab_look"
{
time 2.033131 4.386059
param "mark_dog_grab_look"
event_ramp
{
0.2700 1.0000
2.3529 1.0000
}
}
}
channel "Trigger"
{
event firetrigger "spawn box"
{
time 1.806062 -1.000000
param "1"
}
}
faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}
scalesettings
{
"CChoreoView" "165"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "20"
"SceneRampTool" "100"
}
fps 60
snap off