The 2013 edition of the Source SDK
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Joe Ludwig beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches
* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
mp Updated the SDK with the latest code from the TF and HL2 branches 2013-12-03 08:54:16 -08:00
sp Updated the SDK with the latest code from the TF and HL2 branches 2013-12-03 08:54:16 -08:00
.gitattributes Make .xcconfigs text files too. 2013-12-02 21:24:06 -08:00
.gitignore * Added support for building shaders in your mod 2013-07-17 18:26:59 -07:00
CONTRIBUTING Revised the contribution guidelines to encourage more interaction within the community. 2013-07-30 09:29:15 -07:00
LICENSE Fixed various missing files 2013-06-27 14:27:15 -07:00
README Fixed various missing files 2013-06-27 14:27:15 -07:00
thirdpartylegalnotices.txt * Added support for building shaders in your mod 2013-07-17 18:26:59 -07:00

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               SOURCE 1 SDK LICENSE

Source SDK Copyright(c) Valve Corp.  

THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE 
CORPORATION ("Valve").  PLEASE READ IT BEFORE DOWNLOADING OR USING 
THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE 
SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO 
THE TERMS OF THIS LICENSE PLEASE DONT DOWNLOAD OR USE THE SDK.  

  You may, free of charge, download and use the SDK to develop a modified Valve game 
running on the Source engine.  You may distribute your modified Valve game in source and 
object code form, but only for free. Terms of use for Valve games are found in the Steam 
Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/ 

  You may copy, modify, and distribute the SDK and any modifications you make to the 
SDK in source and object code form, but only for free.  Any distribution of this SDK must 
include this LICENSE file and thirdpartylegalnotices.txt.  
 
  Any distribution of the SDK or a substantial portion of the SDK must include the above 
copyright notice and the following: 

    DISCLAIMER OF WARRANTIES.  THE SOURCE SDK AND ANY 
    OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED 
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