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.github/CODE_OF_CONDUCT.md
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.github/CODE_OF_CONDUCT.md
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|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
* Using welcoming and inclusive language
|
||||
* Being respectful of differing viewpoints and experiences
|
||||
* Gracefully accepting constructive criticism
|
||||
* Focusing on what is best for the community
|
||||
* Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
* The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
* Trolling, insulting/derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at developer@epicm.org. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
17
.github/CONTRIBUTING.md
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.github/CONTRIBUTING.md
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@ -1,17 +0,0 @@
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||||
# Contributing
|
||||
|
||||
When contributing to this repository, please first discuss the change you wish to make via issue,
|
||||
email, or any other method with the owners of this repository before making a change.
|
||||
|
||||
Please note we have a code of conduct, please follow it in all your interactions with the project.
|
||||
|
||||
## Pull Request Process
|
||||
|
||||
1. Ensure any install or build dependencies are removed before the end of the layer when doing a
|
||||
build.
|
||||
2. Update the README.md with details of changes to the interface, this includes new environment
|
||||
variables, exposed ports, useful file locations and container parameters.
|
||||
3. Increase the version numbers in any examples files and the README.md to the new version that this
|
||||
Pull Request would represent.
|
||||
4. You may merge the Pull Request in once you have the sign-off of two other developers, or if you
|
||||
do not have permission to do that, you may request the second reviewer to merge it for you.
|
13
.github/FUNDING.yml
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.github/FUNDING.yml
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@ -1,13 +0,0 @@
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||||
# These are supported funding model platforms
|
||||
patreon: epicmorg
|
||||
ko_fi: epicmorg
|
||||
custom: https://ko-fi.com/alexz696
|
||||
|
||||
#github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
27
.github/ISSUE_TEMPLATE/bug_report.md
vendored
27
.github/ISSUE_TEMPLATE/bug_report.md
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@ -1,27 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: 'bug, Regular Priority'
|
||||
assignees: 'stamepicmorg'
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
18
.github/ISSUE_TEMPLATE/cve_report.md
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18
.github/ISSUE_TEMPLATE/cve_report.md
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@ -1,18 +0,0 @@
|
||||
---
|
||||
name: CVE report
|
||||
about: Create a report of some CVE
|
||||
title: '[CVE] '
|
||||
labels: 'CVE, High Priority'
|
||||
assignees: 'stamepicmorg'
|
||||
|
||||
---
|
||||
**CVE number or URL**
|
||||
|
||||
**Describe**
|
||||
A clear and concise description of what the CVE is.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
21
.github/ISSUE_TEMPLATE/feature_request.md
vendored
21
.github/ISSUE_TEMPLATE/feature_request.md
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@ -1,21 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: 'Feature request, help wanted'
|
||||
assignees: 'stamepicmorg'
|
||||
milestone: 'Due 2021 🙏'
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
17
.github/ISSUE_TEMPLATE/task_generic.md
vendored
17
.github/ISSUE_TEMPLATE/task_generic.md
vendored
@ -1,17 +0,0 @@
|
||||
---
|
||||
name: Generic task
|
||||
about: Create a generic task
|
||||
title: ''
|
||||
labels: 'task, Regular Priority'
|
||||
assignees: 'stamepicmorg'
|
||||
|
||||
---
|
||||
|
||||
**Describe**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
268
.github/docker-scripts.drawio
vendored
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.github/docker-scripts.drawio
vendored
@ -1,268 +0,0 @@
|
||||
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BIN
.github/docker-scripts.png
vendored
BIN
.github/docker-scripts.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 80 KiB |
BIN
.github/os-nix.png
vendored
BIN
.github/os-nix.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 569 B |
BIN
.github/os-win.png
vendored
BIN
.github/os-win.png
vendored
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Before Width: | Height: | Size: 278 B |
13
.github/pull_request_template.md
vendored
13
.github/pull_request_template.md
vendored
@ -1,13 +0,0 @@
|
||||
## Purpose
|
||||
_Describe the problem or feature in addition to a link to the issues._
|
||||
|
||||
## Approach
|
||||
_How does this change address the problem?_
|
||||
|
||||
#### Open Questions and Pre-Merge TODOs
|
||||
- [ ] Use github checklists. When solved, check the box and explain the answer.
|
||||
|
||||
## Learning
|
||||
_Describe the research stage_
|
||||
|
||||
_Links to blog posts, patterns, libraries or addons used to solve this problem_
|
BIN
.github/steam.png
vendored
BIN
.github/steam.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 682 B |
20
.travis.yml
20
.travis.yml
@ -1,20 +0,0 @@
|
||||
os: linux
|
||||
dist: bionic #https://docs.travis-ci.com/user/reference/overview/
|
||||
language: bash
|
||||
services:
|
||||
- docker
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- docker-ce
|
||||
matrix:
|
||||
include:
|
||||
#########################################
|
||||
#### SteamCMD Base Image
|
||||
#########################################
|
||||
- name: SteamCMD Install
|
||||
script:
|
||||
- echo "$DOCKER_PASSWORD" | docker login -u "$DOCKER_USERNAME" --password-stdin
|
||||
- docker build --compress -t epicmorg/steamcmd:latest linux/steamcmd
|
||||
|
||||
|
10
README.md
10
README.md
@ -1,8 +1,6 @@
|
||||
### :zap: Docker Games (scripsts) :zap:
|
||||
Awesome docker containers with some games, based on our main images
|
||||
Awesome docker containers with some games, based on our main images.
|
||||
|
||||
### :video_game: Supported games
|
||||
* [Here](GAMES.md)
|
||||
|
||||
### :speak_no_evil: Contributors
|
||||
* [Here](CONTRIBUTORS.md)
|
||||
> [!IMPORTANT]
|
||||
> **Progect was merged to core project:**
|
||||
* https://github.com/EpicMorg/docker/tree/master/games
|
||||
|
@ -1,39 +0,0 @@
|
||||
##############################################
|
||||
# 7d2d dedicated server
|
||||
##############################################
|
||||
FROM epicmorg/linux-steamcmd
|
||||
LABEL maintainer="Guahos, chipmunkzombie@gmail.com"
|
||||
|
||||
#Steam App ID
|
||||
ARG STEAM_APP_ID=294420
|
||||
|
||||
#Environmental variables
|
||||
ENV LD_LIBRARY_PATH ${VALVE_STEAMCMD_FOLDER}/linux64/
|
||||
|
||||
#Vols & dirs
|
||||
WORKDIR ${VALVE_GAME_FOLDER}
|
||||
VOLUME ${VALVE_VOLUME_FOLDER}
|
||||
RUN mkdir ${VALVE_VOLUME_FOLDER}/worldsave && mkdir ${VALVE_VOLUME_FOLDER}/worlddata && \
|
||||
chmod 777 ${VALVE_VOLUME_FOLDER}/world*
|
||||
|
||||
#Expose ports
|
||||
EXPOSE 26900/tcp
|
||||
EXPOSE 26900/udp
|
||||
EXPOSE 26901/udp
|
||||
EXPOSE 26902/udp
|
||||
EXPOSE 26903/udp
|
||||
EXPOSE 8080/tcp
|
||||
EXPOSE 8081/tcp
|
||||
|
||||
#Install 7d2d dedicated server
|
||||
RUN steamcmd +login anonymous +force_install_dir ${VALVE_GAME_FOLDER} +app_update ${STEAM_APP_ID} +quit
|
||||
|
||||
#Copy entrypoint script and set permissions
|
||||
COPY serverconfig.xml ${VALVE_VOLUME_FOLDER}/serverconfig.xml
|
||||
COPY entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
|
||||
|
||||
#Run the server
|
||||
CMD ["/bin/bash", "/entrypoint.sh"]
|
||||
|
@ -1,19 +0,0 @@
|
||||
build:
|
||||
docker build --tag "7d2d_ds:latest" .
|
||||
|
||||
run:
|
||||
docker run -itd --name "7d2d-docker" -p 26900-26903:26900-26903/udp -p 26900:26900/tcp -p 8080-8081:8080-8081 -v 7d2dvol:/valve/volume 7d2d_ds:latest
|
||||
|
||||
start:
|
||||
docker start 7d2d_ds
|
||||
|
||||
stop:
|
||||
docker stop 7d2d_ds
|
||||
|
||||
showlog:
|
||||
tail -f `find /var/lib/docker/volumes/7d2dvol/_data -name *log -printf "%T+\t%p\n" | sort`
|
||||
|
||||
showvol:
|
||||
ls -laht /var/lib/docker/volumes/7d2dvol/_data
|
||||
|
||||
|
@ -1,4 +0,0 @@
|
||||
docker-compose pull --ignore-pull-failures
|
||||
docker-compose down
|
||||
docker-compose up -d
|
||||
|
@ -1,12 +0,0 @@
|
||||
version: '3.7'
|
||||
services:
|
||||
7d2d_server:
|
||||
container_name: 7d2d_ds_v1
|
||||
build: .
|
||||
ports:
|
||||
- "26900-26903:26900-26903"
|
||||
- "8080-8081:8080-8081"
|
||||
restart: always
|
||||
volumes:
|
||||
- /docker/7test/vol:/valve/volume
|
||||
|
@ -1,6 +0,0 @@
|
||||
#!/bin/bash
|
||||
$VALVE_GAME_FOLDER/7DaysToDieServer.x86_64 \
|
||||
-logfile $VALVE_VOLUME_FOLDER/7d2d_output_`date +%Y-%m-%d_%H-%M`.log \
|
||||
-quit -batchmode -nographics -dedicated \
|
||||
-configfile=$VALVE_VOLUME_FOLDER/serverconfig.xml
|
||||
|
@ -1,119 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<ServerSettings>
|
||||
<!-- GENERAL SERVER SETTINGS -->
|
||||
|
||||
<!-- Server representation -->
|
||||
<property name="ServerName" value="[DBZ] 7d2d dedicated server 24/7"/> <!-- Whatever you want the name of the server to be. -->
|
||||
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
|
||||
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
|
||||
<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
|
||||
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
|
||||
|
||||
<!-- Networking -->
|
||||
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
|
||||
<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
|
||||
<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
|
||||
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
|
||||
|
||||
<!-- Slots -->
|
||||
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
|
||||
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
|
||||
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
|
||||
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
|
||||
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
|
||||
|
||||
<!-- Admin interfaces -->
|
||||
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
|
||||
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
|
||||
<property name="ControlPanelPassword" value="fmn312"/> <!-- Password to gain entry to the control panel -->
|
||||
|
||||
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
|
||||
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
|
||||
<property name="TelnetPassword" value="fmn312"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
|
||||
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
|
||||
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
|
||||
|
||||
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
|
||||
|
||||
<!-- Folder and file locations -->
|
||||
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
|
||||
<property name="UserDataFolder" value="/valve/game/worlddata" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
|
||||
<property name="SaveGameFolder" value="/valve/game/worldsave" /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
|
||||
|
||||
<!-- Other technical settings -->
|
||||
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
|
||||
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
|
||||
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
|
||||
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
|
||||
|
||||
|
||||
|
||||
<!-- GAMEPLAY -->
|
||||
|
||||
<!-- World -->
|
||||
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
|
||||
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
|
||||
<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
|
||||
<property name="GameName" value="dbz-7d2d-dedicated"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
|
||||
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
|
||||
|
||||
<!-- Difficulty -->
|
||||
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
|
||||
<property name="BlockDamagePlayer" value="150" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
|
||||
<property name="BlockDamageAI" value="50" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
|
||||
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
|
||||
<property name="XPMultiplier" value="150" /> <!-- XP gain multiplier (percentage in whole numbers) -->
|
||||
<property name="PlayerSafeZoneLevel" value="10" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
|
||||
<property name="PlayerSafeZoneHours" value="12" /> <!-- Hours in world time this safe zone exists -->
|
||||
|
||||
<!-- -->
|
||||
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
|
||||
<property name="DayNightLength" value="120" /> <!-- real time minutes per in game day: 60 minutes -->
|
||||
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
|
||||
<property name="DropOnDeath" value="2" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
|
||||
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
|
||||
<property name="BedrollDeadZoneSize" value="25" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
|
||||
<property name="BedrollExpiryTime" value="120" /> <!-- Number of days a bedroll stays active after owner was last online -->
|
||||
|
||||
<!-- Performance related -->
|
||||
<property name="MaxSpawnedZombies" value="60" /> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
|
||||
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
|
||||
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
|
||||
|
||||
<!-- Zombie settings -->
|
||||
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
|
||||
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
|
||||
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="BloodMoonFrequency" value="0" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
|
||||
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
|
||||
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
|
||||
<property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->
|
||||
|
||||
<!-- Loot -->
|
||||
<property name="LootAbundance" value="150" /> <!-- percentage in whole numbers -->
|
||||
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
|
||||
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
|
||||
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
|
||||
|
||||
<!-- Multiplayer -->
|
||||
<property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
|
||||
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
|
||||
|
||||
<!-- Land claim options -->
|
||||
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
|
||||
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
|
||||
<property name="LandClaimDeadZone" value="365"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
|
||||
<property name="LandClaimExpiryTime" value="30"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
|
||||
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
|
||||
<property name="LandClaimOnlineDurabilityModifier" value="50"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
|
||||
<property name="LandClaimOfflineDurabilityModifier" value="1000"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
|
||||
|
||||
|
||||
<!-- There are several game settings that you cannot change when starting a new game.
|
||||
You can use console commands to change at least some of them ingame.
|
||||
setgamepref BedrollDeadZoneSize 30 -->
|
||||
</ServerSettings>
|
||||
|
@ -1,418 +0,0 @@
|
||||
Found path: /valve/game/7DaysToDieServer.x86_64
|
||||
Mono path[0] = '/valve/game/7DaysToDieServer_Data/Managed'
|
||||
Mono config path = '/valve/game/7DaysToDieServer_Data/MonoBleedingEdge/etc'
|
||||
Preloaded 'libMagick.so'
|
||||
Preloaded 'libeac_server.so'
|
||||
Preloaded 'libeasyanticheat.so'
|
||||
Preloaded 'libgetrss.so'
|
||||
Preloaded 'libsteam_api.so'
|
||||
Preloaded 'steamclient.so'
|
||||
Unable to preload the following plugins:
|
||||
libMouseLib.so
|
||||
libeac_server.so
|
||||
libeasyanticheat.so
|
||||
libgetrss.so
|
||||
libsteam_api.so
|
||||
steamclient.so
|
||||
libMouseLib.so
|
||||
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps
|
||||
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated
|
||||
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
|
||||
Forcing GfxDevice: Null
|
||||
GfxDevice: creating device client; threaded=0
|
||||
NullGfxDevice:
|
||||
Version: NULL 1.0 [1.0]
|
||||
Renderer: Null Device
|
||||
Vendor: Unity Technologies
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Completed reload, in 0.300 seconds
|
||||
UnloadTime: 1.125985 ms
|
||||
2020-02-13T21:18:32 0.149 INF Awake IsFocused: True
|
||||
2020-02-13T21:18:32 0.151 INF Awake
|
||||
2020-02-13T21:18:32 0.479 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
|
||||
2020-02-13T21:18:32 0.480 INF System information:
|
||||
2020-02-13T21:18:32 0.856 INF OS: Linux 3.10 Debian testing/unstable 64bit
|
||||
2020-02-13T21:18:32 0.858 INF CPU: Intel(R) Xeon(R) CPU E5440 @ 2.83GHz (cores: 4)
|
||||
2020-02-13T21:18:32 0.858 INF RAM: 3788 MB
|
||||
2020-02-13T21:18:32 0.858 INF GPU: Null Device (128 MB)
|
||||
2020-02-13T21:18:32 0.862 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
|
||||
2020-02-13T21:18:32 0.906 INF Last played version: Alpha 18.3
|
||||
2020-02-13T21:18:32 0.907 INF Local UTC offset: 0 hours
|
||||
2020-02-13T21:18:32 0.930 INF Command line arguments: /valve/game/7DaysToDieServer.x86_64 -logfile /valve/volume/7d2d_output_log__2020-02-13__21-18-29.txt -quit -batchmode -nographics -dedicated -configfile=/valve/volume/serverconfig.xml
|
||||
2020-02-13T21:18:32 0.937 INF Parsing server configfile: /valve/volume/serverconfig.xml
|
||||
2020-02-13T21:18:33 1.114 INF Parsing server configfile successfully completed
|
||||
2020-02-13T21:18:33 1.116 INF Starting dedicated server level=Navezgane game name=My Game
|
||||
2020-02-13T21:18:33 1.116 INF Maximum allowed players: 8
|
||||
2020-02-13T21:18:33 1.116 INF Game mode: GameModeSurvival
|
||||
2020-02-13T21:18:33 1.116 INF Dedicated server only build
|
||||
2020-02-13T21:18:33 1.118 INF Not running in Big Picture Mode, no on-screen keyboard available
|
||||
2020-02-13T21:18:33 1.119 INF Starting PlayerInputManager...
|
||||
2020-02-13T21:18:33 1.166 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
|
||||
2020-02-13T21:18:33 1.537 INF Starting UserProfileManager...
|
||||
2020-02-13T21:18:33 1.692 INF Occlusion: Awake
|
||||
2020-02-13T21:18:33 1.699 INF Texture quality is set to 3
|
||||
2020-02-13T21:18:33 1.824 INF [MODS] No mods folder found
|
||||
2020-02-13T21:18:33 1.848 INF Permissions file 'serveradmin.xml' not found, creating.
|
||||
2020-02-13T21:18:33 1.884 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.887 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.887 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.889 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.890 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.890 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.890 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.891 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.892 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.893 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.894 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.895 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:33 1.904 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
|
||||
2020-02-13T21:18:38 6.713 INF UMA Overlay loading took 3246 ms
|
||||
2020-02-13T21:18:38 6.717 INF UMA Slot loading took 4 ms
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
2020-02-13T21:18:40 8.768 INF WorldStaticData.Init() needed 2.039s
|
||||
2020-02-13T21:18:40 8.788 INF Started Telnet on 8081
|
||||
2020-02-13T21:18:40 8.790 INF Awake done in 8642 ms
|
||||
2020-02-13T21:18:40 8.841 INF NET: Starting server protocols
|
||||
2020-02-13T21:18:40 8.843 INF [NET] Disabling protocol: SteamNetworking
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/Kernel32
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
|
||||
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
|
||||
2020-02-13T21:18:40 8.929 INF NET: LiteNetLib server started
|
||||
2020-02-13T21:18:40 8.936 INF StartGame
|
||||
2020-02-13T21:18:41 9.211 INF Persistent GamePrefs saved
|
||||
GamePref.AdminFileName = serveradmin.xml
|
||||
GamePref.AirDropFrequency = 72
|
||||
GamePref.AirDropMarker = False
|
||||
GamePref.AutopilotMode = 0
|
||||
GamePref.BedrollDeadZoneSize = 25
|
||||
GamePref.BedrollExpiryTime = 120
|
||||
GamePref.BlockDamageAI = 50
|
||||
GamePref.BlockDamageAIBM = 100
|
||||
GamePref.BlockDamagePlayer = 150
|
||||
GamePref.BloodMoonEnemyCount = 8
|
||||
GamePref.BloodMoonFrequency = 0
|
||||
GamePref.BloodMoonRange = 0
|
||||
GamePref.BloodMoonWarning = 8
|
||||
GamePref.BuildCreate = False
|
||||
GamePref.ConnectToServerIP = 127.0.0.1
|
||||
GamePref.ConnectToServerPort = 26900
|
||||
GamePref.ControlPanelEnabled = False
|
||||
GamePref.ControlPanelPort = 8080
|
||||
GamePref.CraftTimer =
|
||||
GamePref.CreateLevelDim = 8
|
||||
GamePref.CreateLevelName = My Level
|
||||
GamePref.CreativeMenuEnabled = False
|
||||
GamePref.DayCount = 3
|
||||
GamePref.DayLightLength = 18
|
||||
GamePref.DayNightLength = 120
|
||||
GamePref.DebugMenuEnabled = False
|
||||
GamePref.DebugMenuShowTasks = False
|
||||
GamePref.DebugStopEnemiesMoving = False
|
||||
GamePref.DropOnDeath = 2
|
||||
GamePref.DropOnQuit = 0
|
||||
GamePref.DynamicSpawner =
|
||||
GamePref.EACEnabled = True
|
||||
GamePref.EnemyDifficulty = 0
|
||||
GamePref.EnemySpawnMode = True
|
||||
GamePref.FavoriteServersList =
|
||||
GamePref.FragLimit = 20
|
||||
GamePref.GameDifficulty = 2
|
||||
GamePref.GameGuidClient =
|
||||
GamePref.GameMode = GameModeSurvival
|
||||
GamePref.GameName = My Game
|
||||
GamePref.GameNameClient = My Game
|
||||
GamePref.GameVersion = Alpha 18.3
|
||||
GamePref.GameWorld = Navezgane
|
||||
GamePref.HideCommandExecutionLog = 0
|
||||
GamePref.JoiningOptions = True
|
||||
GamePref.LandClaimCount = 1
|
||||
GamePref.LandClaimDeadZone = 30
|
||||
GamePref.LandClaimDecayMode = 0
|
||||
GamePref.LandClaimExpiryTime = 7
|
||||
GamePref.LandClaimOfflineDelay = 0
|
||||
GamePref.LandClaimOfflineDurabilityModifier = 4
|
||||
GamePref.LandClaimOnlineDurabilityModifier = 4
|
||||
GamePref.LandClaimSize = 41
|
||||
GamePref.LastGameResetRevision = 0
|
||||
GamePref.LastLoadedPrefab =
|
||||
GamePref.LastLoadedPrefabSize =
|
||||
GamePref.LootAbundance = 150
|
||||
GamePref.LootRespawnDays = 7
|
||||
GamePref.LootTimer =
|
||||
GamePref.MatchLength = 10
|
||||
GamePref.MaxSpawnedAnimals = 50
|
||||
GamePref.MaxSpawnedZombies = 60
|
||||
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
|
||||
GamePref.NoGraphicsMode = True
|
||||
GamePref.OptionsAA = 1
|
||||
GamePref.OptionsAllowController = True
|
||||
GamePref.OptionsAmbientVolumeLevel = 1
|
||||
GamePref.OptionsAudioOcclusion = False
|
||||
GamePref.OptionsBackgroundGlobalOpacity = 0.75
|
||||
GamePref.OptionsControllerVibration = True
|
||||
GamePref.OptionsDeferredLighting = True
|
||||
GamePref.OptionsDisableChunkLODs = False
|
||||
GamePref.OptionsDynamicMusicDailyTime = 0.3
|
||||
GamePref.OptionsDynamicMusicEnabled = False
|
||||
GamePref.OptionsFieldOfView = 65
|
||||
GamePref.OptionsFieldOfViewNew = 65
|
||||
GamePref.OptionsForegroundGlobalOpacity = 1
|
||||
GamePref.OptionsGamma = 0.375
|
||||
GamePref.OptionsGfxBloom = True
|
||||
GamePref.OptionsGfxDOF = False
|
||||
GamePref.OptionsGfxMotionBlur = 1
|
||||
GamePref.OptionsGfxOcclusion = True
|
||||
GamePref.OptionsGfxSSAO = True
|
||||
GamePref.OptionsGfxSSReflections = 1
|
||||
GamePref.OptionsGfxSunShafts = True
|
||||
GamePref.OptionsGraphicsQuality = 2
|
||||
GamePref.OptionsGrassDistance = 1
|
||||
GamePref.OptionsHudOpacity = 1
|
||||
GamePref.OptionsHudSize = 2
|
||||
GamePref.OptionsInterfaceSensitivity = 0.75
|
||||
GamePref.OptionsInvertMouse = False
|
||||
GamePref.OptionsJournalPopup = True
|
||||
GamePref.OptionsLODDistance = 0.5
|
||||
GamePref.OptionsMenuMusicVolumeLevel = 0.7
|
||||
GamePref.OptionsMicVolumeLevel = 0.75
|
||||
GamePref.OptionsMouseSensitivity = 0.5
|
||||
GamePref.OptionsMusicVolumeLevel = 0.2
|
||||
GamePref.OptionsObjectQuality = 3
|
||||
GamePref.OptionsOverallAudioVolumeLevel = 1
|
||||
GamePref.OptionsPlayChanceFrequency = 3
|
||||
GamePref.OptionsPlayChanceProbability = 0.983
|
||||
GamePref.OptionsPlayerModel = playerMale
|
||||
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
|
||||
GamePref.OptionsPOICulling = 1
|
||||
GamePref.OptionsReflectedShadows = False
|
||||
GamePref.OptionsReflectionBounces = 0
|
||||
GamePref.OptionsReflectionCullList = Default
|
||||
GamePref.OptionsReflectionFarClip = 3000
|
||||
GamePref.OptionsReflectionQuality = 1
|
||||
GamePref.OptionsReflectionRefreshMode = ViaScripting
|
||||
GamePref.OptionsReflectionRefreshRate = 0
|
||||
GamePref.OptionsReflectionShadowDistance = 60
|
||||
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
|
||||
GamePref.OptionsResolution = 0
|
||||
GamePref.OptionsScreenBoundsValue = 1
|
||||
GamePref.OptionsShadowDistance = 1
|
||||
GamePref.OptionsShowCompass = True
|
||||
GamePref.OptionsShowCrosshair = True
|
||||
GamePref.OptionsStabSpawnBlocksOnGround = True
|
||||
GamePref.OptionsStreamingMipmapsBudget = 4096
|
||||
GamePref.OptionsStreamingMipmapsEnabled = True
|
||||
GamePref.OptionsTempCelsius = False
|
||||
GamePref.OptionsTerrainQuality = 3
|
||||
GamePref.OptionsTextureFilter = 1
|
||||
GamePref.OptionsTextureQuality = 1
|
||||
GamePref.OptionsTreeDistance = 4
|
||||
GamePref.OptionsUMATextureQuality = 1
|
||||
GamePref.OptionsViewDistance = 6
|
||||
GamePref.OptionsVoiceChatEnabled = True
|
||||
GamePref.OptionsVoiceVolumeLevel = 0.75
|
||||
GamePref.OptionsVsync = 1
|
||||
GamePref.OptionsWaterParticleLimiter = 0.5
|
||||
GamePref.OptionsWaterQuality = 1
|
||||
GamePref.OptionsZoomMouseSensitivity = 0.5
|
||||
GamePref.PartySharedKillRange = 100
|
||||
GamePref.PersistentPlayerProfiles = False
|
||||
GamePref.PlayerAutologin = False
|
||||
GamePref.PlayerId =
|
||||
GamePref.PlayerKillingMode = 3
|
||||
GamePref.PlayerName = Player
|
||||
GamePref.PlayerSafeZoneHours = 12
|
||||
GamePref.PlayerSafeZoneLevel = 10
|
||||
GamePref.PlayerToken =
|
||||
GamePref.RebuildMap = False
|
||||
GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
|
||||
GamePref.SelectionContextMode = 0
|
||||
GamePref.SelectionOperationMode = 0
|
||||
GamePref.ServerAdminSlots = 0
|
||||
GamePref.ServerAdminSlotsPermission = 0
|
||||
GamePref.ServerDescription = A 7 Days to Die server
|
||||
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
|
||||
GamePref.ServerIP =
|
||||
GamePref.ServerIsPublic = True
|
||||
GamePref.ServerLoginConfirmationText =
|
||||
GamePref.ServerMaxAllowedViewDistance = 12
|
||||
GamePref.ServerMaxPlayerCount = 8
|
||||
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
|
||||
GamePref.ServerName = [DBZ] 7d2d dedicated server 24/7
|
||||
GamePref.ServerPort = 26900
|
||||
GamePref.ServerReservedSlots = 0
|
||||
GamePref.ServerReservedSlotsPermission = 100
|
||||
GamePref.ServerVisibility = 2
|
||||
GamePref.ServerWebsiteURL =
|
||||
GamePref.ShowFriendPlayerOnMap = True
|
||||
GamePref.TelnetEnabled = True
|
||||
GamePref.TelnetFailedLoginLimit = 10
|
||||
GamePref.TelnetFailedLoginsBlocktime = 10
|
||||
GamePref.TelnetPort = 8081
|
||||
GamePref.TerminalWindowEnabled = True
|
||||
GamePref.UNUSED_OptionsBloom =
|
||||
GamePref.UNUSED_OptionsDOF =
|
||||
GamePref.UNUSED_OptionsImageEffects =
|
||||
GamePref.UNUSED_OptionsMotionBlur =
|
||||
GamePref.UNUSED_OptionsObjectBlur =
|
||||
GamePref.UNUSED_OptionsSSAO =
|
||||
GamePref.UNUSED_OptionsSunShafts =
|
||||
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
|
||||
GamePref.WorldGenSeed = asdf
|
||||
GamePref.WorldGenSize = 4096
|
||||
GamePref.XPMultiplier = 150
|
||||
GamePref.ZombieBMMove = 3
|
||||
GamePref.ZombieFeralMove = 3
|
||||
GamePref.ZombieMove = 0
|
||||
GamePref.ZombieMoveNight = 3
|
||||
GamePref.ZombiePlayers = True
|
||||
GameStat.AirDropFrequency = 0
|
||||
GameStat.AirDropMarker = False
|
||||
GameStat.AllowedViewDistance = 12
|
||||
GameStat.AnimalCount = 0
|
||||
GameStat.AutoParty = False
|
||||
GameStat.BedrollExpiryTime = 45
|
||||
GameStat.BlockDamagePlayer = 100
|
||||
GameStat.BloodMoonDay = 0
|
||||
GameStat.BloodMoonEnemyCount = 8
|
||||
GameStat.BloodMoonWarning = 8
|
||||
GameStat.ChunkStabilityEnabled = True
|
||||
GameStat.CraftTimer =
|
||||
GameStat.CurrentRoundIx = 0
|
||||
GameStat.DayLightLength = 18
|
||||
GameStat.DayLimitActive = False
|
||||
GameStat.DayLimitThisRound = 0
|
||||
GameStat.DropOnDeath = 1
|
||||
GameStat.DropOnQuit = 0
|
||||
GameStat.EnemyCount = 0
|
||||
GameStat.EnemyDifficulty = Normal
|
||||
GameStat.EnemySpawnMode = True
|
||||
GameStat.FragLimitActive = False
|
||||
GameStat.FragLimitThisRound = 0
|
||||
GameStat.GameDifficulty = 2
|
||||
GameStat.GameDifficultyBonus = 1
|
||||
GameStat.GameModeId = 0
|
||||
GameStat.GameState = 0
|
||||
GameStat.GlobalMessageToShow =
|
||||
GameStat.IsCreativeMenuEnabled = False
|
||||
GameStat.IsFlyingEnabled = False
|
||||
GameStat.IsPlayerCollisionEnabled = True
|
||||
GameStat.IsPlayerDamageEnabled = True
|
||||
GameStat.IsResetMapOnRestart = False
|
||||
GameStat.IsSaveSupplyCrates = True
|
||||
GameStat.IsSpawnEnemies = True
|
||||
GameStat.IsSpawnNearOtherPlayer = False
|
||||
GameStat.IsTeleportEnabled = False
|
||||
GameStat.IsVersionCheckDone = False
|
||||
GameStat.LandClaimCount = 1
|
||||
GameStat.LandClaimDeadZone = 30
|
||||
GameStat.LandClaimDecayMode = 0
|
||||
GameStat.LandClaimExpiryTime = 3
|
||||
GameStat.LandClaimOfflineDelay = 0
|
||||
GameStat.LandClaimOfflineDurabilityModifier = 32
|
||||
GameStat.LandClaimOnlineDurabilityModifier = 32
|
||||
GameStat.LandClaimSize = 41
|
||||
GameStat.LoadScene =
|
||||
GameStat.LootTimer =
|
||||
GameStat.OptionsPOICulling = 0
|
||||
GameStat.PartySharedKillRange = 100
|
||||
GameStat.PlayerKillingMode = KillStrangersOnly
|
||||
GameStat.ScoreDiedMultiplier = -5
|
||||
GameStat.ScorePlayerKillMultiplier = 1
|
||||
GameStat.ScoreZombieKillMultiplier = 1
|
||||
GameStat.ShowAllPlayersOnMap = False
|
||||
GameStat.ShowFriendPlayerOnMap = True
|
||||
GameStat.ShowSpawnWindow = False
|
||||
GameStat.ShowWindow =
|
||||
GameStat.ShowZombieCounter = False
|
||||
GameStat.TimeLimitActive = False
|
||||
GameStat.TimeLimitThisRound = 0
|
||||
GameStat.TimeOfDayIncPerSec = 20
|
||||
GameStat.XPMultiplier = 100
|
||||
GameStat.ZombieHordeMeter = False
|
||||
2020-02-13T21:18:41 9.311 INF StartAsServer
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
2020-02-13T21:19:03 31.765 INF Block IDs with mapping
|
||||
2020-02-13T21:19:03 31.766 INF BlockIDs from Mapping
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
2020-02-13T21:19:10 38.195 INF Item IDs with mapping
|
||||
2020-02-13T21:19:10 38.196 INF ItemIDs from Mapping
|
||||
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
|
||||
HDR Render Texture not supported, disabling HDR on reflection probe.
|
||||
|
||||
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
|
||||
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
|
||||
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
|
||||
2020-02-13T21:19:29 57.481 INF createWorld: Navezgane, My Game, GameModeSurvival
|
||||
2020-02-13T21:19:29 57.489 INF Occlusion: Disabled
|
||||
2020-02-13T21:19:29 57.549 INF Started thread ChunkRegeneration
|
||||
2020-02-13T21:19:29 57.550 INF Started thread ChunkCalc
|
||||
2020-02-13T21:19:29 57.709 INF World.Load: Navezgane
|
||||
2020-02-13T21:19:29 57.718 INF Loading base world file header...
|
||||
2020-02-13T21:19:29 57.735 INF Loaded world file from different version: 'Alpha 18 (b35)'
|
||||
2020-02-13T21:19:29 57.749 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
|
||||
2020-02-13T21:19:29 57.765 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
|
||||
2020-02-13T21:19:29 57.766 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
|
||||
2020-02-13T21:19:40 68.862 INF Started thread GenerateChunks
|
||||
2020-02-13T21:19:41 69.499 INF Loading dtm raw file took 543ms
|
||||
2020-02-13T21:19:41 69.779 INF Biomes image size w= 3072, h = 3072
|
||||
2020-02-13T21:19:42 70.168 INF Loading and creating biomes took 668ms
|
||||
2020-02-13T21:19:47 75.442 INF Loading and creating shader control textures took 5274ms
|
||||
2020-02-13T21:19:48 76.410 INF Loading and parsing of generator took 967ms
|
||||
2020-02-13T21:19:48 76.470 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
|
||||
2020-02-13T21:19:51 79.517 INF [DECO] read 0/0
|
||||
2020-02-13T21:19:52 80.436 INF AstarManager Init
|
||||
2020-02-13T21:19:53 81.544 INF Weather Packages Created FROM BIOMES
|
||||
2020-02-13T21:19:53 81.544 INF createWorld() done
|
||||
2020-02-13T21:19:53 81.546 INF Calculating world hashes
|
||||
2020-02-13T21:19:53 81.552 INF Loading players.xml
|
||||
2020-02-13T21:19:53 81.630 INF Loaded player
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 150, default = 100
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
|
||||
2020-02-13T21:19:53 81.854 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 150, default = 100
|
||||
2020-02-13T21:19:53 81.855 INF [EAC] Starting EAC server
|
||||
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41193ec0 LogLevel: Verb.
|
||||
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
|
||||
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
|
||||
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
|
||||
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
|
||||
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
|
||||
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
|
||||
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
|
||||
2020-02-13T21:19:54 82.036 INF StartGame done
|
||||
2020-02-13T21:19:54 82.971 INF [Steamworks.NET] GameServer.Init successful
|
||||
2020-02-13T21:19:54 82.980 INF [Steamworks.NET] Making server public
|
||||
2020-02-13T21:19:56 84.339 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90132659258572808, public IP=91.122.46.55
|
||||
2020-02-13T21:20:04 92.271 INF Calculating hashes took 10724 ms (world size 683 MiB)
|
@ -1,119 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<ServerSettings>
|
||||
<!-- GENERAL SERVER SETTINGS -->
|
||||
|
||||
<!-- Server representation -->
|
||||
<property name="ServerName" value="[DBZ] 7d2d dedicated server 24/7"/> <!-- Whatever you want the name of the server to be. -->
|
||||
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
|
||||
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
|
||||
<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
|
||||
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
|
||||
|
||||
<!-- Networking -->
|
||||
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
|
||||
<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
|
||||
<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
|
||||
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
|
||||
|
||||
<!-- Slots -->
|
||||
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
|
||||
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
|
||||
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
|
||||
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
|
||||
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
|
||||
|
||||
<!-- Admin interfaces -->
|
||||
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
|
||||
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
|
||||
<property name="ControlPanelPassword" value="fmn312"/> <!-- Password to gain entry to the control panel -->
|
||||
|
||||
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
|
||||
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
|
||||
<property name="TelnetPassword" value="fmn312"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
|
||||
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
|
||||
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
|
||||
|
||||
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
|
||||
|
||||
<!-- Folder and file locations -->
|
||||
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
|
||||
<property name="UserDataFolder" value="/valve/game/worlddata" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
|
||||
<property name="SaveGameFolder" value="/valve/game/worldsave" /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
|
||||
|
||||
<!-- Other technical settings -->
|
||||
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
|
||||
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
|
||||
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
|
||||
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
|
||||
|
||||
|
||||
|
||||
<!-- GAMEPLAY -->
|
||||
|
||||
<!-- World -->
|
||||
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
|
||||
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
|
||||
<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
|
||||
<property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
|
||||
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
|
||||
|
||||
<!-- Difficulty -->
|
||||
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
|
||||
<property name="BlockDamagePlayer" value="150" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
|
||||
<property name="BlockDamageAI" value="50" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
|
||||
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
|
||||
<property name="XPMultiplier" value="150" /> <!-- XP gain multiplier (percentage in whole numbers) -->
|
||||
<property name="PlayerSafeZoneLevel" value="10" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
|
||||
<property name="PlayerSafeZoneHours" value="12" /> <!-- Hours in world time this safe zone exists -->
|
||||
|
||||
<!-- -->
|
||||
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
|
||||
<property name="DayNightLength" value="120" /> <!-- real time minutes per in game day: 60 minutes -->
|
||||
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
|
||||
<property name="DropOnDeath" value="2" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
|
||||
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
|
||||
<property name="BedrollDeadZoneSize" value="25" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
|
||||
<property name="BedrollExpiryTime" value="120" /> <!-- Number of days a bedroll stays active after owner was last online -->
|
||||
|
||||
<!-- Performance related -->
|
||||
<property name="MaxSpawnedZombies" value="60" /> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
|
||||
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
|
||||
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
|
||||
|
||||
<!-- Zombie settings -->
|
||||
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
|
||||
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
|
||||
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
|
||||
<property name="BloodMoonFrequency" value="0" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
|
||||
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
|
||||
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
|
||||
<property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->
|
||||
|
||||
<!-- Loot -->
|
||||
<property name="LootAbundance" value="150" /> <!-- percentage in whole numbers -->
|
||||
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
|
||||
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
|
||||
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
|
||||
|
||||
<!-- Multiplayer -->
|
||||
<property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
|
||||
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
|
||||
|
||||
<!-- Land claim options -->
|
||||
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
|
||||
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
|
||||
<property name="LandClaimDeadZone" value="365"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
|
||||
<property name="LandClaimExpiryTime" value="30"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
|
||||
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
|
||||
<property name="LandClaimOnlineDurabilityModifier" value="50"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
|
||||
<property name="LandClaimOfflineDurabilityModifier" value="1000"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
|
||||
|
||||
|
||||
<!-- There are several game settings that you cannot change when starting a new game.
|
||||
You can use console commands to change at least some of them ingame.
|
||||
setgamepref BedrollDeadZoneSize 30 -->
|
||||
</ServerSettings>
|
||||
|
@ -1,23 +0,0 @@
|
||||
FROM epicmorg/linux-steamcmd
|
||||
LABEL maintainer="EpicMorg DevTeam, developer@epicm.org"
|
||||
ARG DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
WORKDIR $VALVE_GAME_FOLDER
|
||||
|
||||
##################################################################
|
||||
# installing csgo
|
||||
##################################################################
|
||||
|
||||
RUN steamcmd +login anonymous +force_install_dir $VALVE_GAME_FOLDER +app_update 740 validate +quit && \
|
||||
ls -asl $VALVE_GAME_FOLDER
|
||||
|
||||
|
||||
##################################################################
|
||||
# cleaninig up
|
||||
##################################################################
|
||||
RUN apt clean -y && \
|
||||
apt autoclean -y && \
|
||||
rm -rfv $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz && \
|
||||
rm -rfv /tmp/ && \
|
||||
rm -rfv /var/lib/apt/lists/* && \
|
||||
rm -rfv /var/cache/apt/archives/*.deb
|
@ -1,5 +0,0 @@
|
||||
all: emgcmd
|
||||
emgcmd:
|
||||
docker build --compress -t epicmorg/linux-csgo .
|
||||
docker push epicmorg/linux-csgo
|
||||
|
@ -1,37 +0,0 @@
|
||||
FROM epicmorg/edge
|
||||
LABEL maintainer="EpicMorg DevTeam, developer@epicm.org"
|
||||
ARG DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
ENV LD_LIBRARY_PATH=/steamcmd/linux64
|
||||
ENV VALVE_FOLDER=/valve
|
||||
ENV VALVE_STEAMCMD_FOLDER=${VALVE_FOLDER}/steamcmd
|
||||
ENV VALVE_GAME_FOLDER=${VALVE_FOLDER}/game
|
||||
ENV VALVE_VOLUME_FOLDER=${VALVE_FOLDER}/volume
|
||||
ENV PATH="${VALVE_STEAMCMD_FOLDER}:${PATH}"
|
||||
|
||||
WORKDIR $VALVE_STEAMCMD_FOLDER
|
||||
|
||||
##################################################################
|
||||
# installing steamcmd
|
||||
##################################################################
|
||||
RUN mkdir -p ${VALVE_STEAMCMD_FOLDER} ${VALVE_GAME_FOLDER} ${VALVE_VOLUME_FOLDER}
|
||||
ADD http://media.steampowered.com/installer/steamcmd_linux.tar.gz $VALVE_STEAMCMD_FOLDER
|
||||
|
||||
RUN dpkg --add-architecture i386 && \
|
||||
apt-get update && \
|
||||
apt-get autoremove -y && \
|
||||
apt-get install -y --allow-unauthenticated gcc-multilib lib32stdc++6 lib32gcc1 && \
|
||||
tar -xvf $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz -C $VALVE_STEAMCMD_FOLDER && \
|
||||
ln -s $VALVE_STEAMCMD_FOLDER/steamcmd.sh $VALVE_STEAMCMD_FOLDER/steamcmd && \
|
||||
ln -s $VALVE_STEAMCMD_FOLDER/steam.sh $VALVE_STEAMCMD_FOLDER/steam && \
|
||||
steamcmd +quit
|
||||
|
||||
##################################################################
|
||||
# cleaninig up
|
||||
##################################################################
|
||||
RUN apt clean -y && \
|
||||
apt autoclean -y && \
|
||||
rm -rfv $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz && \
|
||||
rm -rfv /tmp/ && \
|
||||
rm -rfv /var/lib/apt/lists/* && \
|
||||
rm -rfv /var/cache/apt/archives/*.deb
|
@ -1,5 +0,0 @@
|
||||
all: emgcmd
|
||||
emgcmd:
|
||||
docker build --compress -t epicmorg/linux-steamcmd .
|
||||
docker push epicmorg/linux-steamcmd
|
||||
|
@ -1,10 +0,0 @@
|
||||
# SteamCMD Base image
|
||||
|
||||
Image based on [epicmorg-edge](https://github.com/EpicMorg/docker-scripts/tree/master/epicmorg) image (`debian/buster-slim`).
|
||||
|
||||
## Usefull envs
|
||||
|
||||
* `${VALVE_FOLDER}`=/valve
|
||||
* `${VALVE_STEAMCMD_FOLDER}`=${VALVE_FOLDER}/steamcmd
|
||||
* `${VALVE_GAME_FOLDER}`=${VALVE_FOLDER}/game
|
||||
|
Loading…
x
Reference in New Issue
Block a user