migration

This commit is contained in:
stam 2025-04-24 22:05:46 +03:00
parent f698d3615e
commit a6f105d28a
Signed by: stam
GPG Key ID: 4F57E51F9C45F8CD
28 changed files with 4 additions and 1312 deletions

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# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at developer@epicm.org. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq

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# Contributing
When contributing to this repository, please first discuss the change you wish to make via issue,
email, or any other method with the owners of this repository before making a change.
Please note we have a code of conduct, please follow it in all your interactions with the project.
## Pull Request Process
1. Ensure any install or build dependencies are removed before the end of the layer when doing a
build.
2. Update the README.md with details of changes to the interface, this includes new environment
variables, exposed ports, useful file locations and container parameters.
3. Increase the version numbers in any examples files and the README.md to the new version that this
Pull Request would represent.
4. You may merge the Pull Request in once you have the sign-off of two other developers, or if you
do not have permission to do that, you may request the second reviewer to merge it for you.

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.github/FUNDING.yml vendored
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# These are supported funding model platforms
patreon: epicmorg
ko_fi: epicmorg
custom: https://ko-fi.com/alexz696
#github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
#open_collective: # Replace with a single Open Collective username
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
#liberapay: # Replace with a single Liberapay username
#issuehunt: # Replace with a single IssueHunt username
#otechie: # Replace with a single Otechie username
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: 'bug, Regular Priority'
assignees: 'stamepicmorg'
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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---
name: CVE report
about: Create a report of some CVE
title: '[CVE] '
labels: 'CVE, High Priority'
assignees: 'stamepicmorg'
---
**CVE number or URL**
**Describe**
A clear and concise description of what the CVE is.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: 'Feature request, help wanted'
assignees: 'stamepicmorg'
milestone: 'Due 2021 🙏'
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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---
name: Generic task
about: Create a generic task
title: ''
labels: 'task, Regular Priority'
assignees: 'stamepicmorg'
---
**Describe**
A clear and concise description of what the bug is.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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## Purpose
_Describe the problem or feature in addition to a link to the issues._
## Approach
_How does this change address the problem?_
#### Open Questions and Pre-Merge TODOs
- [ ] Use github checklists. When solved, check the box and explain the answer.
## Learning
_Describe the research stage_
_Links to blog posts, patterns, libraries or addons used to solve this problem_

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os: linux
dist: bionic #https://docs.travis-ci.com/user/reference/overview/
language: bash
services:
- docker
addons:
apt:
packages:
- docker-ce
matrix:
include:
#########################################
#### SteamCMD Base Image
#########################################
- name: SteamCMD Install
script:
- echo "$DOCKER_PASSWORD" | docker login -u "$DOCKER_USERNAME" --password-stdin
- docker build --compress -t epicmorg/steamcmd:latest linux/steamcmd

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@ -1,8 +1,6 @@
### :zap: Docker Games (scripsts) :zap: ### :zap: Docker Games (scripsts) :zap:
Awesome docker containers with some games, based on our main images Awesome docker containers with some games, based on our main images.
### :video_game: Supported games > [!IMPORTANT]
* [Here](GAMES.md) > **Progect was merged to core project:**
* https://github.com/EpicMorg/docker/tree/master/games
### :speak_no_evil: Contributors
* [Here](CONTRIBUTORS.md)

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##############################################
# 7d2d dedicated server
##############################################
FROM epicmorg/linux-steamcmd
LABEL maintainer="Guahos, chipmunkzombie@gmail.com"
#Steam App ID
ARG STEAM_APP_ID=294420
#Environmental variables
ENV LD_LIBRARY_PATH ${VALVE_STEAMCMD_FOLDER}/linux64/
#Vols & dirs
WORKDIR ${VALVE_GAME_FOLDER}
VOLUME ${VALVE_VOLUME_FOLDER}
RUN mkdir ${VALVE_VOLUME_FOLDER}/worldsave && mkdir ${VALVE_VOLUME_FOLDER}/worlddata && \
chmod 777 ${VALVE_VOLUME_FOLDER}/world*
#Expose ports
EXPOSE 26900/tcp
EXPOSE 26900/udp
EXPOSE 26901/udp
EXPOSE 26902/udp
EXPOSE 26903/udp
EXPOSE 8080/tcp
EXPOSE 8081/tcp
#Install 7d2d dedicated server
RUN steamcmd +login anonymous +force_install_dir ${VALVE_GAME_FOLDER} +app_update ${STEAM_APP_ID} +quit
#Copy entrypoint script and set permissions
COPY serverconfig.xml ${VALVE_VOLUME_FOLDER}/serverconfig.xml
COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
#Run the server
CMD ["/bin/bash", "/entrypoint.sh"]

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build:
docker build --tag "7d2d_ds:latest" .
run:
docker run -itd --name "7d2d-docker" -p 26900-26903:26900-26903/udp -p 26900:26900/tcp -p 8080-8081:8080-8081 -v 7d2dvol:/valve/volume 7d2d_ds:latest
start:
docker start 7d2d_ds
stop:
docker stop 7d2d_ds
showlog:
tail -f `find /var/lib/docker/volumes/7d2dvol/_data -name *log -printf "%T+\t%p\n" | sort`
showvol:
ls -laht /var/lib/docker/volumes/7d2dvol/_data

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docker-compose pull --ignore-pull-failures
docker-compose down
docker-compose up -d

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version: '3.7'
services:
7d2d_server:
container_name: 7d2d_ds_v1
build: .
ports:
- "26900-26903:26900-26903"
- "8080-8081:8080-8081"
restart: always
volumes:
- /docker/7test/vol:/valve/volume

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#!/bin/bash
$VALVE_GAME_FOLDER/7DaysToDieServer.x86_64 \
-logfile $VALVE_VOLUME_FOLDER/7d2d_output_`date +%Y-%m-%d_%H-%M`.log \
-quit -batchmode -nographics -dedicated \
-configfile=$VALVE_VOLUME_FOLDER/serverconfig.xml

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<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="[DBZ] 7d2d dedicated server 24/7"/> <!-- Whatever you want the name of the server to be. -->
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="fmn312"/> <!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value="fmn312"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
<property name="UserDataFolder" value="/valve/game/worlddata" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
<property name="SaveGameFolder" value="/valve/game/worldsave" /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
<!-- Other technical settings -->
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<property name="GameName" value="dbz-7d2d-dedicated"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="BlockDamagePlayer" value="150" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="50" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="150" /> <!-- XP gain multiplier (percentage in whole numbers) -->
<property name="PlayerSafeZoneLevel" value="10" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="12" /> <!-- Hours in world time this safe zone exists -->
<!-- -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="120" /> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<property name="DropOnDeath" value="2" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="25" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="120" /> <!-- Number of days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="60" /> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonFrequency" value="0" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->
<!-- Loot -->
<property name="LootAbundance" value="150" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="365"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="30"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="50"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="1000"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

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@ -1,418 +0,0 @@
Found path: /valve/game/7DaysToDieServer.x86_64
Mono path[0] = '/valve/game/7DaysToDieServer_Data/Managed'
Mono config path = '/valve/game/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
libeac_server.so
libeasyanticheat.so
libgetrss.so
libsteam_api.so
steamclient.so
libMouseLib.so
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.300 seconds
UnloadTime: 1.125985 ms
2020-02-13T21:18:32 0.149 INF Awake IsFocused: True
2020-02-13T21:18:32 0.151 INF Awake
2020-02-13T21:18:32 0.479 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
2020-02-13T21:18:32 0.480 INF System information:
2020-02-13T21:18:32 0.856 INF OS: Linux 3.10 Debian testing/unstable 64bit
2020-02-13T21:18:32 0.858 INF CPU: Intel(R) Xeon(R) CPU E5440 @ 2.83GHz (cores: 4)
2020-02-13T21:18:32 0.858 INF RAM: 3788 MB
2020-02-13T21:18:32 0.858 INF GPU: Null Device (128 MB)
2020-02-13T21:18:32 0.862 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-02-13T21:18:32 0.906 INF Last played version: Alpha 18.3
2020-02-13T21:18:32 0.907 INF Local UTC offset: 0 hours
2020-02-13T21:18:32 0.930 INF Command line arguments: /valve/game/7DaysToDieServer.x86_64 -logfile /valve/volume/7d2d_output_log__2020-02-13__21-18-29.txt -quit -batchmode -nographics -dedicated -configfile=/valve/volume/serverconfig.xml
2020-02-13T21:18:32 0.937 INF Parsing server configfile: /valve/volume/serverconfig.xml
2020-02-13T21:18:33 1.114 INF Parsing server configfile successfully completed
2020-02-13T21:18:33 1.116 INF Starting dedicated server level=Navezgane game name=My Game
2020-02-13T21:18:33 1.116 INF Maximum allowed players: 8
2020-02-13T21:18:33 1.116 INF Game mode: GameModeSurvival
2020-02-13T21:18:33 1.116 INF Dedicated server only build
2020-02-13T21:18:33 1.118 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-02-13T21:18:33 1.119 INF Starting PlayerInputManager...
2020-02-13T21:18:33 1.166 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
2020-02-13T21:18:33 1.537 INF Starting UserProfileManager...
2020-02-13T21:18:33 1.692 INF Occlusion: Awake
2020-02-13T21:18:33 1.699 INF Texture quality is set to 3
2020-02-13T21:18:33 1.824 INF [MODS] No mods folder found
2020-02-13T21:18:33 1.848 INF Permissions file 'serveradmin.xml' not found, creating.
2020-02-13T21:18:33 1.884 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.887 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.887 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.889 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.891 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.892 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.893 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.894 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.895 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.904 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:38 6.713 INF UMA Overlay loading took 3246 ms
2020-02-13T21:18:38 6.717 INF UMA Slot loading took 4 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:18:40 8.768 INF WorldStaticData.Init() needed 2.039s
2020-02-13T21:18:40 8.788 INF Started Telnet on 8081
2020-02-13T21:18:40 8.790 INF Awake done in 8642 ms
2020-02-13T21:18:40 8.841 INF NET: Starting server protocols
2020-02-13T21:18:40 8.843 INF [NET] Disabling protocol: SteamNetworking
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
2020-02-13T21:18:40 8.929 INF NET: LiteNetLib server started
2020-02-13T21:18:40 8.936 INF StartGame
2020-02-13T21:18:41 9.211 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 25
GamePref.BedrollExpiryTime = 120
GamePref.BlockDamageAI = 50
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 150
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 0
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 120
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 2
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 18.3
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LootAbundance = 150
GamePref.LootRespawnDays = 7
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 60
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAA = 1
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsDeferredLighting = True
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.3
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsFieldOfView = 65
GamePref.OptionsFieldOfViewNew = 65
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGamma = 0.375
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGraphicsQuality = 2
GamePref.OptionsGrassDistance = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 2
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLODDistance = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.2
GamePref.OptionsObjectQuality = 3
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsReflectedShadows = False
GamePref.OptionsReflectionBounces = 0
GamePref.OptionsReflectionCullList = Default
GamePref.OptionsReflectionFarClip = 3000
GamePref.OptionsReflectionQuality = 1
GamePref.OptionsReflectionRefreshMode = ViaScripting
GamePref.OptionsReflectionRefreshRate = 0
GamePref.OptionsReflectionShadowDistance = 60
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
GamePref.OptionsResolution = 0
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShadowDistance = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsStreamingMipmapsBudget = 4096
GamePref.OptionsStreamingMipmapsEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsTerrainQuality = 3
GamePref.OptionsTextureFilter = 1
GamePref.OptionsTextureQuality = 1
GamePref.OptionsTreeDistance = 4
GamePref.OptionsUMATextureQuality = 1
GamePref.OptionsViewDistance = 6
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsVsync = 1
GamePref.OptionsWaterParticleLimiter = 0.5
GamePref.OptionsWaterQuality = 1
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 12
GamePref.PlayerSafeZoneLevel = 10
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = [DBZ] 7d2d dedicated server 24/7
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 150
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-02-13T21:18:41 9.311 INF StartAsServer
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:03 31.765 INF Block IDs with mapping
2020-02-13T21:19:03 31.766 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:10 38.195 INF Item IDs with mapping
2020-02-13T21:19:10 38.196 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:29 57.481 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-02-13T21:19:29 57.489 INF Occlusion: Disabled
2020-02-13T21:19:29 57.549 INF Started thread ChunkRegeneration
2020-02-13T21:19:29 57.550 INF Started thread ChunkCalc
2020-02-13T21:19:29 57.709 INF World.Load: Navezgane
2020-02-13T21:19:29 57.718 INF Loading base world file header...
2020-02-13T21:19:29 57.735 INF Loaded world file from different version: 'Alpha 18 (b35)'
2020-02-13T21:19:29 57.749 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:29 57.765 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:29 57.766 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:40 68.862 INF Started thread GenerateChunks
2020-02-13T21:19:41 69.499 INF Loading dtm raw file took 543ms
2020-02-13T21:19:41 69.779 INF Biomes image size w= 3072, h = 3072
2020-02-13T21:19:42 70.168 INF Loading and creating biomes took 668ms
2020-02-13T21:19:47 75.442 INF Loading and creating shader control textures took 5274ms
2020-02-13T21:19:48 76.410 INF Loading and parsing of generator took 967ms
2020-02-13T21:19:48 76.470 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-02-13T21:19:51 79.517 INF [DECO] read 0/0
2020-02-13T21:19:52 80.436 INF AstarManager Init
2020-02-13T21:19:53 81.544 INF Weather Packages Created FROM BIOMES
2020-02-13T21:19:53 81.544 INF createWorld() done
2020-02-13T21:19:53 81.546 INF Calculating world hashes
2020-02-13T21:19:53 81.552 INF Loading players.xml
2020-02-13T21:19:53 81.630 INF Loaded player
2020-02-13T21:19:53 81.854 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
2020-02-13T21:19:53 81.854 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
2020-02-13T21:19:53 81.854 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.855 INF [EAC] Starting EAC server
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41193ec0 LogLevel: Verb.
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-02-13T21:19:54 82.036 INF StartGame done
2020-02-13T21:19:54 82.971 INF [Steamworks.NET] GameServer.Init successful
2020-02-13T21:19:54 82.980 INF [Steamworks.NET] Making server public
2020-02-13T21:19:56 84.339 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90132659258572808, public IP=91.122.46.55
2020-02-13T21:20:04 92.271 INF Calculating hashes took 10724 ms (world size 683 MiB)

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<?xml version="1.0"?>
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="[DBZ] 7d2d dedicated server 24/7"/> <!-- Whatever you want the name of the server to be. -->
<property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
<property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="fmn312"/> <!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value="fmn312"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
<property name="UserDataFolder" value="/valve/game/worlddata" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
<property name="SaveGameFolder" value="/valve/game/worldsave" /> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
<!-- Other technical settings -->
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="BlockDamagePlayer" value="150" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
<property name="BlockDamageAI" value="50" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
<property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
<property name="XPMultiplier" value="150" /> <!-- XP gain multiplier (percentage in whole numbers) -->
<property name="PlayerSafeZoneLevel" value="10" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="12" /> <!-- Hours in world time this safe zone exists -->
<!-- -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="120" /> <!-- real time minutes per in game day: 60 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<property name="DropOnDeath" value="2" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="25" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="120" /> <!-- Number of days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="60" /> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
<property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonFrequency" value="0" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->
<!-- Loot -->
<property name="LootAbundance" value="150" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. -->
<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="365"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="30"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="50"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<property name="LandClaimOfflineDurabilityModifier" value="1000"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>

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FROM epicmorg/linux-steamcmd
LABEL maintainer="EpicMorg DevTeam, developer@epicm.org"
ARG DEBIAN_FRONTEND=noninteractive
WORKDIR $VALVE_GAME_FOLDER
##################################################################
# installing csgo
##################################################################
RUN steamcmd +login anonymous +force_install_dir $VALVE_GAME_FOLDER +app_update 740 validate +quit && \
ls -asl $VALVE_GAME_FOLDER
##################################################################
# cleaninig up
##################################################################
RUN apt clean -y && \
apt autoclean -y && \
rm -rfv $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz && \
rm -rfv /tmp/ && \
rm -rfv /var/lib/apt/lists/* && \
rm -rfv /var/cache/apt/archives/*.deb

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all: emgcmd
emgcmd:
docker build --compress -t epicmorg/linux-csgo .
docker push epicmorg/linux-csgo

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FROM epicmorg/edge
LABEL maintainer="EpicMorg DevTeam, developer@epicm.org"
ARG DEBIAN_FRONTEND=noninteractive
ENV LD_LIBRARY_PATH=/steamcmd/linux64
ENV VALVE_FOLDER=/valve
ENV VALVE_STEAMCMD_FOLDER=${VALVE_FOLDER}/steamcmd
ENV VALVE_GAME_FOLDER=${VALVE_FOLDER}/game
ENV VALVE_VOLUME_FOLDER=${VALVE_FOLDER}/volume
ENV PATH="${VALVE_STEAMCMD_FOLDER}:${PATH}"
WORKDIR $VALVE_STEAMCMD_FOLDER
##################################################################
# installing steamcmd
##################################################################
RUN mkdir -p ${VALVE_STEAMCMD_FOLDER} ${VALVE_GAME_FOLDER} ${VALVE_VOLUME_FOLDER}
ADD http://media.steampowered.com/installer/steamcmd_linux.tar.gz $VALVE_STEAMCMD_FOLDER
RUN dpkg --add-architecture i386 && \
apt-get update && \
apt-get autoremove -y && \
apt-get install -y --allow-unauthenticated gcc-multilib lib32stdc++6 lib32gcc1 && \
tar -xvf $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz -C $VALVE_STEAMCMD_FOLDER && \
ln -s $VALVE_STEAMCMD_FOLDER/steamcmd.sh $VALVE_STEAMCMD_FOLDER/steamcmd && \
ln -s $VALVE_STEAMCMD_FOLDER/steam.sh $VALVE_STEAMCMD_FOLDER/steam && \
steamcmd +quit
##################################################################
# cleaninig up
##################################################################
RUN apt clean -y && \
apt autoclean -y && \
rm -rfv $VALVE_STEAMCMD_FOLDER/steamcmd_linux.tar.gz && \
rm -rfv /tmp/ && \
rm -rfv /var/lib/apt/lists/* && \
rm -rfv /var/cache/apt/archives/*.deb

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all: emgcmd
emgcmd:
docker build --compress -t epicmorg/linux-steamcmd .
docker push epicmorg/linux-steamcmd

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# SteamCMD Base image
Image based on [epicmorg-edge](https://github.com/EpicMorg/docker-scripts/tree/master/epicmorg) image (`debian/buster-slim`).
## Usefull envs
* `${VALVE_FOLDER}`=/valve
* `${VALVE_STEAMCMD_FOLDER}`=${VALVE_FOLDER}/steamcmd
* `${VALVE_GAME_FOLDER}`=${VALVE_FOLDER}/game