Found path: /valve/game/7DaysToDieServer.x86_64 Mono path[0] = '/valve/game/7DaysToDieServer_Data/Managed' Mono config path = '/valve/game/7DaysToDieServer_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so libeac_server.so libeasyanticheat.so libgetrss.so libsteam_api.so steamclient.so libMouseLib.so PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated Initialize engine version: 2019.1.0f2 (292b93d75a2c) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.300 seconds UnloadTime: 1.125985 ms 2020-02-13T21:18:32 0.149 INF Awake IsFocused: True 2020-02-13T21:18:32 0.151 INF Awake 2020-02-13T21:18:32 0.479 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit 2020-02-13T21:18:32 0.480 INF System information: 2020-02-13T21:18:32 0.856 INF OS: Linux 3.10 Debian testing/unstable 64bit 2020-02-13T21:18:32 0.858 INF CPU: Intel(R) Xeon(R) CPU E5440 @ 2.83GHz (cores: 4) 2020-02-13T21:18:32 0.858 INF RAM: 3788 MB 2020-02-13T21:18:32 0.858 INF GPU: Null Device (128 MB) 2020-02-13T21:18:32 0.862 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2020-02-13T21:18:32 0.906 INF Last played version: Alpha 18.3 2020-02-13T21:18:32 0.907 INF Local UTC offset: 0 hours 2020-02-13T21:18:32 0.930 INF Command line arguments: /valve/game/7DaysToDieServer.x86_64 -logfile /valve/volume/7d2d_output_log__2020-02-13__21-18-29.txt -quit -batchmode -nographics -dedicated -configfile=/valve/volume/serverconfig.xml 2020-02-13T21:18:32 0.937 INF Parsing server configfile: /valve/volume/serverconfig.xml 2020-02-13T21:18:33 1.114 INF Parsing server configfile successfully completed 2020-02-13T21:18:33 1.116 INF Starting dedicated server level=Navezgane game name=My Game 2020-02-13T21:18:33 1.116 INF Maximum allowed players: 8 2020-02-13T21:18:33 1.116 INF Game mode: GameModeSurvival 2020-02-13T21:18:33 1.116 INF Dedicated server only build 2020-02-13T21:18:33 1.118 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-02-13T21:18:33 1.119 INF Starting PlayerInputManager... 2020-02-13T21:18:33 1.166 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False) 2020-02-13T21:18:33 1.537 INF Starting UserProfileManager... 2020-02-13T21:18:33 1.692 INF Occlusion: Awake 2020-02-13T21:18:33 1.699 INF Texture quality is set to 3 2020-02-13T21:18:33 1.824 INF [MODS] No mods folder found 2020-02-13T21:18:33 1.848 INF Permissions file 'serveradmin.xml' not found, creating. 2020-02-13T21:18:33 1.884 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.887 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.887 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.889 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.890 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.890 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.890 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.891 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.892 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.893 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.894 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.895 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:33 1.904 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-02-13T21:18:38 6.713 INF UMA Overlay loading took 3246 ms 2020-02-13T21:18:38 6.717 INF UMA Slot loading took 4 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-02-13T21:18:40 8.768 INF WorldStaticData.Init() needed 2.039s 2020-02-13T21:18:40 8.788 INF Started Telnet on 8081 2020-02-13T21:18:40 8.790 INF Awake done in 8642 ms 2020-02-13T21:18:40 8.841 INF NET: Starting server protocols 2020-02-13T21:18:40 8.843 INF [NET] Disabling protocol: SteamNetworking Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/Kernel32 Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32 2020-02-13T21:18:40 8.929 INF NET: LiteNetLib server started 2020-02-13T21:18:40 8.936 INF StartGame 2020-02-13T21:18:41 9.211 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 25 GamePref.BedrollExpiryTime = 120 GamePref.BlockDamageAI = 50 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 150 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 0 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 120 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 2 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 18.3 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 150 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.3 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsFieldOfView = 65 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGamma = 0.375 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxDOF = False GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxSunShafts = True GamePref.OptionsGraphicsQuality = 2 GamePref.OptionsGrassDistance = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.2 GamePref.OptionsObjectQuality = 3 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 0 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 3000 GamePref.OptionsReflectionQuality = 1 GamePref.OptionsReflectionRefreshMode = ViaScripting GamePref.OptionsReflectionRefreshRate = 0 GamePref.OptionsReflectionShadowDistance = 60 GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces GamePref.OptionsResolution = 0 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShadowDistance = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsStreamingMipmapsBudget = 4096 GamePref.OptionsStreamingMipmapsEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsTerrainQuality = 3 GamePref.OptionsTextureFilter = 1 GamePref.OptionsTextureQuality = 1 GamePref.OptionsTreeDistance = 4 GamePref.OptionsUMATextureQuality = 1 GamePref.OptionsViewDistance = 6 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 1 GamePref.OptionsWaterParticleLimiter = 0.5 GamePref.OptionsWaterQuality = 1 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 3 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 12 GamePref.PlayerSafeZoneLevel = 10 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = A 7 Days to Die server GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = [DBZ] 7d2d dedicated server 24/7 GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = /root/.local/share/7DaysToDie GamePref.WorldGenSeed = asdf GamePref.WorldGenSize = 4096 GamePref.XPMultiplier = 150 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-02-13T21:18:41 9.311 INF StartAsServer WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-02-13T21:19:03 31.765 INF Block IDs with mapping 2020-02-13T21:19:03 31.766 INF BlockIDs from Mapping WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-02-13T21:19:10 38.195 INF Item IDs with mapping 2020-02-13T21:19:10 38.196 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269) WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-02-13T21:19:29 57.481 INF createWorld: Navezgane, My Game, GameModeSurvival 2020-02-13T21:19:29 57.489 INF Occlusion: Disabled 2020-02-13T21:19:29 57.549 INF Started thread ChunkRegeneration 2020-02-13T21:19:29 57.550 INF Started thread ChunkCalc 2020-02-13T21:19:29 57.709 INF World.Load: Navezgane 2020-02-13T21:19:29 57.718 INF Loading base world file header... 2020-02-13T21:19:29 57.735 INF Loaded world file from different version: 'Alpha 18 (b35)' 2020-02-13T21:19:29 57.749 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0 2020-02-13T21:19:29 57.765 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0 2020-02-13T21:19:29 57.766 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0 2020-02-13T21:19:40 68.862 INF Started thread GenerateChunks 2020-02-13T21:19:41 69.499 INF Loading dtm raw file took 543ms 2020-02-13T21:19:41 69.779 INF Biomes image size w= 3072, h = 3072 2020-02-13T21:19:42 70.168 INF Loading and creating biomes took 668ms 2020-02-13T21:19:47 75.442 INF Loading and creating shader control textures took 5274ms 2020-02-13T21:19:48 76.410 INF Loading and parsing of generator took 967ms 2020-02-13T21:19:48 76.470 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region 2020-02-13T21:19:51 79.517 INF [DECO] read 0/0 2020-02-13T21:19:52 80.436 INF AstarManager Init 2020-02-13T21:19:53 81.544 INF Weather Packages Created FROM BIOMES 2020-02-13T21:19:53 81.544 INF createWorld() done 2020-02-13T21:19:53 81.546 INF Calculating world hashes 2020-02-13T21:19:53 81.552 INF Loading players.xml 2020-02-13T21:19:53 81.630 INF Loaded player 2020-02-13T21:19:53 81.854 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60 2020-02-13T21:19:53 81.854 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1 2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 150, default = 100 2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100 2020-02-13T21:19:53 81.854 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30 2020-02-13T21:19:53 81.854 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100 2020-02-13T21:19:53 81.854 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 150, default = 100 2020-02-13T21:19:53 81.855 INF [EAC] Starting EAC server 2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41193ec0 LogLevel: Verb. 2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-02-13T21:19:54 82.036 INF StartGame done 2020-02-13T21:19:54 82.971 INF [Steamworks.NET] GameServer.Init successful 2020-02-13T21:19:54 82.980 INF [Steamworks.NET] Making server public 2020-02-13T21:19:56 84.339 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90132659258572808, public IP=91.122.46.55 2020-02-13T21:20:04 92.271 INF Calculating hashes took 10724 ms (world size 683 MiB)