docker-games-scripts/linux/7d2d/vol/7d2d_output_log__2020-02-13__21-18-29.txt
2020-02-14 09:56:17 +00:00

419 lines
23 KiB
Plaintext

Found path: /valve/game/7DaysToDieServer.x86_64
Mono path[0] = '/valve/game/7DaysToDieServer_Data/Managed'
Mono config path = '/valve/game/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
libeac_server.so
libeasyanticheat.so
libgetrss.so
libsteam_api.so
steamclient.so
libMouseLib.so
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps
PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.300 seconds
UnloadTime: 1.125985 ms
2020-02-13T21:18:32 0.149 INF Awake IsFocused: True
2020-02-13T21:18:32 0.151 INF Awake
2020-02-13T21:18:32 0.479 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
2020-02-13T21:18:32 0.480 INF System information:
2020-02-13T21:18:32 0.856 INF OS: Linux 3.10 Debian testing/unstable 64bit
2020-02-13T21:18:32 0.858 INF CPU: Intel(R) Xeon(R) CPU E5440 @ 2.83GHz (cores: 4)
2020-02-13T21:18:32 0.858 INF RAM: 3788 MB
2020-02-13T21:18:32 0.858 INF GPU: Null Device (128 MB)
2020-02-13T21:18:32 0.862 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-02-13T21:18:32 0.906 INF Last played version: Alpha 18.3
2020-02-13T21:18:32 0.907 INF Local UTC offset: 0 hours
2020-02-13T21:18:32 0.930 INF Command line arguments: /valve/game/7DaysToDieServer.x86_64 -logfile /valve/volume/7d2d_output_log__2020-02-13__21-18-29.txt -quit -batchmode -nographics -dedicated -configfile=/valve/volume/serverconfig.xml
2020-02-13T21:18:32 0.937 INF Parsing server configfile: /valve/volume/serverconfig.xml
2020-02-13T21:18:33 1.114 INF Parsing server configfile successfully completed
2020-02-13T21:18:33 1.116 INF Starting dedicated server level=Navezgane game name=My Game
2020-02-13T21:18:33 1.116 INF Maximum allowed players: 8
2020-02-13T21:18:33 1.116 INF Game mode: GameModeSurvival
2020-02-13T21:18:33 1.116 INF Dedicated server only build
2020-02-13T21:18:33 1.118 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-02-13T21:18:33 1.119 INF Starting PlayerInputManager...
2020-02-13T21:18:33 1.166 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
2020-02-13T21:18:33 1.537 INF Starting UserProfileManager...
2020-02-13T21:18:33 1.692 INF Occlusion: Awake
2020-02-13T21:18:33 1.699 INF Texture quality is set to 3
2020-02-13T21:18:33 1.824 INF [MODS] No mods folder found
2020-02-13T21:18:33 1.848 INF Permissions file 'serveradmin.xml' not found, creating.
2020-02-13T21:18:33 1.884 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.887 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.887 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.889 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.890 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.891 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.892 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.893 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.894 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.895 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:33 1.904 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-02-13T21:18:38 6.713 INF UMA Overlay loading took 3246 ms
2020-02-13T21:18:38 6.717 INF UMA Slot loading took 4 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:18:40 8.768 INF WorldStaticData.Init() needed 2.039s
2020-02-13T21:18:40 8.788 INF Started Telnet on 8081
2020-02-13T21:18:40 8.790 INF Awake done in 8642 ms
2020-02-13T21:18:40 8.841 INF NET: Starting server protocols
2020-02-13T21:18:40 8.843 INF [NET] Disabling protocol: SteamNetworking
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
2020-02-13T21:18:40 8.929 INF NET: LiteNetLib server started
2020-02-13T21:18:40 8.936 INF StartGame
2020-02-13T21:18:41 9.211 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 25
GamePref.BedrollExpiryTime = 120
GamePref.BlockDamageAI = 50
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 150
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 0
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 120
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 2
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 18.3
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LootAbundance = 150
GamePref.LootRespawnDays = 7
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 60
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAA = 1
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsDeferredLighting = True
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.3
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsFieldOfView = 65
GamePref.OptionsFieldOfViewNew = 65
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGamma = 0.375
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGraphicsQuality = 2
GamePref.OptionsGrassDistance = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 2
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLODDistance = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.2
GamePref.OptionsObjectQuality = 3
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsReflectedShadows = False
GamePref.OptionsReflectionBounces = 0
GamePref.OptionsReflectionCullList = Default
GamePref.OptionsReflectionFarClip = 3000
GamePref.OptionsReflectionQuality = 1
GamePref.OptionsReflectionRefreshMode = ViaScripting
GamePref.OptionsReflectionRefreshRate = 0
GamePref.OptionsReflectionShadowDistance = 60
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
GamePref.OptionsResolution = 0
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShadowDistance = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsStreamingMipmapsBudget = 4096
GamePref.OptionsStreamingMipmapsEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsTerrainQuality = 3
GamePref.OptionsTextureFilter = 1
GamePref.OptionsTextureQuality = 1
GamePref.OptionsTreeDistance = 4
GamePref.OptionsUMATextureQuality = 1
GamePref.OptionsViewDistance = 6
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsVsync = 1
GamePref.OptionsWaterParticleLimiter = 0.5
GamePref.OptionsWaterQuality = 1
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 12
GamePref.PlayerSafeZoneLevel = 10
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = [DBZ] 7d2d dedicated server 24/7
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 150
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-02-13T21:18:41 9.311 INF StartAsServer
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:03 31.765 INF Block IDs with mapping
2020-02-13T21:19:03 31.766 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:10 38.195 INF Item IDs with mapping
2020-02-13T21:19:10 38.196 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-02-13T21:19:29 57.481 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-02-13T21:19:29 57.489 INF Occlusion: Disabled
2020-02-13T21:19:29 57.549 INF Started thread ChunkRegeneration
2020-02-13T21:19:29 57.550 INF Started thread ChunkCalc
2020-02-13T21:19:29 57.709 INF World.Load: Navezgane
2020-02-13T21:19:29 57.718 INF Loading base world file header...
2020-02-13T21:19:29 57.735 INF Loaded world file from different version: 'Alpha 18 (b35)'
2020-02-13T21:19:29 57.749 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:29 57.765 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:29 57.766 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
2020-02-13T21:19:40 68.862 INF Started thread GenerateChunks
2020-02-13T21:19:41 69.499 INF Loading dtm raw file took 543ms
2020-02-13T21:19:41 69.779 INF Biomes image size w= 3072, h = 3072
2020-02-13T21:19:42 70.168 INF Loading and creating biomes took 668ms
2020-02-13T21:19:47 75.442 INF Loading and creating shader control textures took 5274ms
2020-02-13T21:19:48 76.410 INF Loading and parsing of generator took 967ms
2020-02-13T21:19:48 76.470 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-02-13T21:19:51 79.517 INF [DECO] read 0/0
2020-02-13T21:19:52 80.436 INF AstarManager Init
2020-02-13T21:19:53 81.544 INF Weather Packages Created FROM BIOMES
2020-02-13T21:19:53 81.544 INF createWorld() done
2020-02-13T21:19:53 81.546 INF Calculating world hashes
2020-02-13T21:19:53 81.552 INF Loading players.xml
2020-02-13T21:19:53 81.630 INF Loaded player
2020-02-13T21:19:53 81.854 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
2020-02-13T21:19:53 81.854 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
2020-02-13T21:19:53 81.854 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.854 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 150, default = 100
2020-02-13T21:19:53 81.855 INF [EAC] Starting EAC server
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41193ec0 LogLevel: Verb.
2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-02-13T21:19:54 82.036 INF StartGame done
2020-02-13T21:19:54 82.971 INF [Steamworks.NET] GameServer.Init successful
2020-02-13T21:19:54 82.980 INF [Steamworks.NET] Making server public
2020-02-13T21:19:56 84.339 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90132659258572808, public IP=91.122.46.55
2020-02-13T21:20:04 92.271 INF Calculating hashes took 10724 ms (world size 683 MiB)