mirror of
https://github.com/ZorgCC/docker-games-scripts.git
synced 2025-02-23 20:01:07 +03:00
419 lines
23 KiB
Plaintext
419 lines
23 KiB
Plaintext
Found path: /valve/game/7DaysToDieServer.x86_64
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Mono path[0] = '/valve/game/7DaysToDieServer_Data/Managed'
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Mono config path = '/valve/game/7DaysToDieServer_Data/MonoBleedingEdge/etc'
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Preloaded 'libMagick.so'
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Preloaded 'libeac_server.so'
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Preloaded 'libeasyanticheat.so'
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Preloaded 'libgetrss.so'
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Preloaded 'libsteam_api.so'
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Preloaded 'steamclient.so'
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Unable to preload the following plugins:
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libMouseLib.so
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libeac_server.so
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libeasyanticheat.so
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libgetrss.so
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libsteam_api.so
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steamclient.so
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libMouseLib.so
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PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps
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PlayerPrefs - Creating folder: /root/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated
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Initialize engine version: 2019.1.0f2 (292b93d75a2c)
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Forcing GfxDevice: Null
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GfxDevice: creating device client; threaded=0
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NullGfxDevice:
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Version: NULL 1.0 [1.0]
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Completed reload, in 0.300 seconds
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UnloadTime: 1.125985 ms
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2020-02-13T21:18:32 0.149 INF Awake IsFocused: True
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2020-02-13T21:18:32 0.151 INF Awake
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2020-02-13T21:18:32 0.479 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
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2020-02-13T21:18:32 0.480 INF System information:
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2020-02-13T21:18:32 0.856 INF OS: Linux 3.10 Debian testing/unstable 64bit
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2020-02-13T21:18:32 0.858 INF CPU: Intel(R) Xeon(R) CPU E5440 @ 2.83GHz (cores: 4)
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2020-02-13T21:18:32 0.858 INF RAM: 3788 MB
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2020-02-13T21:18:32 0.858 INF GPU: Null Device (128 MB)
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2020-02-13T21:18:32 0.862 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
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2020-02-13T21:18:32 0.906 INF Last played version: Alpha 18.3
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2020-02-13T21:18:32 0.907 INF Local UTC offset: 0 hours
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2020-02-13T21:18:32 0.930 INF Command line arguments: /valve/game/7DaysToDieServer.x86_64 -logfile /valve/volume/7d2d_output_log__2020-02-13__21-18-29.txt -quit -batchmode -nographics -dedicated -configfile=/valve/volume/serverconfig.xml
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2020-02-13T21:18:32 0.937 INF Parsing server configfile: /valve/volume/serverconfig.xml
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2020-02-13T21:18:33 1.114 INF Parsing server configfile successfully completed
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2020-02-13T21:18:33 1.116 INF Starting dedicated server level=Navezgane game name=My Game
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2020-02-13T21:18:33 1.116 INF Maximum allowed players: 8
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2020-02-13T21:18:33 1.116 INF Game mode: GameModeSurvival
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2020-02-13T21:18:33 1.116 INF Dedicated server only build
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2020-02-13T21:18:33 1.118 INF Not running in Big Picture Mode, no on-screen keyboard available
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2020-02-13T21:18:33 1.119 INF Starting PlayerInputManager...
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2020-02-13T21:18:33 1.166 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
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2020-02-13T21:18:33 1.537 INF Starting UserProfileManager...
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2020-02-13T21:18:33 1.692 INF Occlusion: Awake
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2020-02-13T21:18:33 1.699 INF Texture quality is set to 3
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2020-02-13T21:18:33 1.824 INF [MODS] No mods folder found
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2020-02-13T21:18:33 1.848 INF Permissions file 'serveradmin.xml' not found, creating.
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2020-02-13T21:18:33 1.884 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.887 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.887 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.889 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.890 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.890 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.890 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.891 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.892 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.893 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.894 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.895 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:33 1.904 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
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2020-02-13T21:18:38 6.713 INF UMA Overlay loading took 3246 ms
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2020-02-13T21:18:38 6.717 INF UMA Slot loading took 4 ms
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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2020-02-13T21:18:40 8.768 INF WorldStaticData.Init() needed 2.039s
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2020-02-13T21:18:40 8.788 INF Started Telnet on 8081
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2020-02-13T21:18:40 8.790 INF Awake done in 8642 ms
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2020-02-13T21:18:40 8.841 INF NET: Starting server protocols
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2020-02-13T21:18:40 8.843 INF [NET] Disabling protocol: SteamNetworking
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/Kernel32
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32.so
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Fallback handler could not load library /valve/game/7DaysToDieServer_Data/Mono/libKernel32
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2020-02-13T21:18:40 8.929 INF NET: LiteNetLib server started
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2020-02-13T21:18:40 8.936 INF StartGame
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2020-02-13T21:18:41 9.211 INF Persistent GamePrefs saved
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GamePref.AdminFileName = serveradmin.xml
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GamePref.AirDropFrequency = 72
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GamePref.AirDropMarker = False
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GamePref.AutopilotMode = 0
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GamePref.BedrollDeadZoneSize = 25
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GamePref.BedrollExpiryTime = 120
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GamePref.BlockDamageAI = 50
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GamePref.BlockDamageAIBM = 100
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GamePref.BlockDamagePlayer = 150
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GamePref.BloodMoonEnemyCount = 8
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GamePref.BloodMoonFrequency = 0
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GamePref.BloodMoonRange = 0
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GamePref.BloodMoonWarning = 8
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GamePref.BuildCreate = False
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GamePref.ConnectToServerIP = 127.0.0.1
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GamePref.ConnectToServerPort = 26900
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GamePref.ControlPanelEnabled = False
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GamePref.ControlPanelPort = 8080
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GamePref.CraftTimer =
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GamePref.CreateLevelDim = 8
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GamePref.CreateLevelName = My Level
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GamePref.CreativeMenuEnabled = False
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GamePref.DayCount = 3
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GamePref.DayLightLength = 18
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GamePref.DayNightLength = 120
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GamePref.DebugMenuEnabled = False
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GamePref.DebugMenuShowTasks = False
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GamePref.DebugStopEnemiesMoving = False
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GamePref.DropOnDeath = 2
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GamePref.DropOnQuit = 0
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GamePref.DynamicSpawner =
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GamePref.EACEnabled = True
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GamePref.EnemyDifficulty = 0
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GamePref.EnemySpawnMode = True
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GamePref.FavoriteServersList =
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GamePref.FragLimit = 20
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GamePref.GameDifficulty = 2
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GamePref.GameGuidClient =
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GamePref.GameMode = GameModeSurvival
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GamePref.GameName = My Game
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GamePref.GameNameClient = My Game
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GamePref.GameVersion = Alpha 18.3
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GamePref.GameWorld = Navezgane
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GamePref.HideCommandExecutionLog = 0
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GamePref.JoiningOptions = True
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GamePref.LandClaimCount = 1
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GamePref.LandClaimDeadZone = 30
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GamePref.LandClaimDecayMode = 0
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GamePref.LandClaimExpiryTime = 7
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GamePref.LandClaimOfflineDelay = 0
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GamePref.LandClaimOfflineDurabilityModifier = 4
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GamePref.LandClaimOnlineDurabilityModifier = 4
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GamePref.LandClaimSize = 41
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GamePref.LastGameResetRevision = 0
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GamePref.LastLoadedPrefab =
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GamePref.LastLoadedPrefabSize =
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GamePref.LootAbundance = 150
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GamePref.LootRespawnDays = 7
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GamePref.LootTimer =
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GamePref.MatchLength = 10
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GamePref.MaxSpawnedAnimals = 50
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GamePref.MaxSpawnedZombies = 60
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GamePref.MaxUncoveredMapChunksPerPlayer = 131072
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GamePref.NoGraphicsMode = True
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GamePref.OptionsAA = 1
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GamePref.OptionsAllowController = True
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GamePref.OptionsAmbientVolumeLevel = 1
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GamePref.OptionsAudioOcclusion = False
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GamePref.OptionsBackgroundGlobalOpacity = 0.75
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GamePref.OptionsControllerVibration = True
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GamePref.OptionsDeferredLighting = True
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GamePref.OptionsDisableChunkLODs = False
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GamePref.OptionsDynamicMusicDailyTime = 0.3
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GamePref.OptionsDynamicMusicEnabled = False
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GamePref.OptionsFieldOfView = 65
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GamePref.OptionsFieldOfViewNew = 65
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GamePref.OptionsForegroundGlobalOpacity = 1
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GamePref.OptionsGamma = 0.375
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GamePref.OptionsGfxBloom = True
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GamePref.OptionsGfxDOF = False
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GamePref.OptionsGfxMotionBlur = 1
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GamePref.OptionsGfxOcclusion = True
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GamePref.OptionsGfxSSAO = True
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GamePref.OptionsGfxSSReflections = 1
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GamePref.OptionsGfxSunShafts = True
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GamePref.OptionsGraphicsQuality = 2
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GamePref.OptionsGrassDistance = 1
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GamePref.OptionsHudOpacity = 1
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GamePref.OptionsHudSize = 2
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GamePref.OptionsInterfaceSensitivity = 0.75
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GamePref.OptionsInvertMouse = False
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GamePref.OptionsJournalPopup = True
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GamePref.OptionsLODDistance = 0.5
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GamePref.OptionsMenuMusicVolumeLevel = 0.7
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GamePref.OptionsMicVolumeLevel = 0.75
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GamePref.OptionsMouseSensitivity = 0.5
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GamePref.OptionsMusicVolumeLevel = 0.2
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GamePref.OptionsObjectQuality = 3
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GamePref.OptionsOverallAudioVolumeLevel = 1
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GamePref.OptionsPlayChanceFrequency = 3
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GamePref.OptionsPlayChanceProbability = 0.983
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GamePref.OptionsPlayerModel = playerMale
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GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
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GamePref.OptionsPOICulling = 1
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GamePref.OptionsReflectedShadows = False
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GamePref.OptionsReflectionBounces = 0
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GamePref.OptionsReflectionCullList = Default
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GamePref.OptionsReflectionFarClip = 3000
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GamePref.OptionsReflectionQuality = 1
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GamePref.OptionsReflectionRefreshMode = ViaScripting
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GamePref.OptionsReflectionRefreshRate = 0
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GamePref.OptionsReflectionShadowDistance = 60
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GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
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GamePref.OptionsResolution = 0
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GamePref.OptionsScreenBoundsValue = 1
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GamePref.OptionsShadowDistance = 1
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GamePref.OptionsShowCompass = True
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GamePref.OptionsShowCrosshair = True
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GamePref.OptionsStabSpawnBlocksOnGround = True
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GamePref.OptionsStreamingMipmapsBudget = 4096
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GamePref.OptionsStreamingMipmapsEnabled = True
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GamePref.OptionsTempCelsius = False
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GamePref.OptionsTerrainQuality = 3
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GamePref.OptionsTextureFilter = 1
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GamePref.OptionsTextureQuality = 1
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GamePref.OptionsTreeDistance = 4
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GamePref.OptionsUMATextureQuality = 1
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GamePref.OptionsViewDistance = 6
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GamePref.OptionsVoiceChatEnabled = True
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GamePref.OptionsVoiceVolumeLevel = 0.75
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GamePref.OptionsVsync = 1
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GamePref.OptionsWaterParticleLimiter = 0.5
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GamePref.OptionsWaterQuality = 1
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GamePref.OptionsZoomMouseSensitivity = 0.5
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GamePref.PartySharedKillRange = 100
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GamePref.PersistentPlayerProfiles = False
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GamePref.PlayerAutologin = False
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GamePref.PlayerId =
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GamePref.PlayerKillingMode = 3
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GamePref.PlayerName = Player
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GamePref.PlayerSafeZoneHours = 12
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GamePref.PlayerSafeZoneLevel = 10
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GamePref.PlayerToken =
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GamePref.RebuildMap = False
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GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
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GamePref.SelectionContextMode = 0
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GamePref.SelectionOperationMode = 0
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GamePref.ServerAdminSlots = 0
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GamePref.ServerAdminSlotsPermission = 0
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GamePref.ServerDescription = A 7 Days to Die server
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GamePref.ServerDisabledNetworkProtocols = SteamNetworking
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GamePref.ServerIP =
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GamePref.ServerIsPublic = True
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GamePref.ServerLoginConfirmationText =
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GamePref.ServerMaxAllowedViewDistance = 12
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GamePref.ServerMaxPlayerCount = 8
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GamePref.ServerMaxWorldTransferSpeedKiBs = 512
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GamePref.ServerName = [DBZ] 7d2d dedicated server 24/7
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GamePref.ServerPort = 26900
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GamePref.ServerReservedSlots = 0
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GamePref.ServerReservedSlotsPermission = 100
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GamePref.ServerVisibility = 2
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GamePref.ServerWebsiteURL =
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GamePref.ShowFriendPlayerOnMap = True
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GamePref.TelnetEnabled = True
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GamePref.TelnetFailedLoginLimit = 10
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GamePref.TelnetFailedLoginsBlocktime = 10
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GamePref.TelnetPort = 8081
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GamePref.TerminalWindowEnabled = True
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GamePref.UNUSED_OptionsBloom =
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GamePref.UNUSED_OptionsDOF =
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GamePref.UNUSED_OptionsImageEffects =
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GamePref.UNUSED_OptionsMotionBlur =
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GamePref.UNUSED_OptionsObjectBlur =
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GamePref.UNUSED_OptionsSSAO =
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GamePref.UNUSED_OptionsSunShafts =
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GamePref.UserDataFolder = /root/.local/share/7DaysToDie
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GamePref.WorldGenSeed = asdf
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GamePref.WorldGenSize = 4096
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GamePref.XPMultiplier = 150
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GamePref.ZombieBMMove = 3
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GamePref.ZombieFeralMove = 3
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GamePref.ZombieMove = 0
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GamePref.ZombieMoveNight = 3
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GamePref.ZombiePlayers = True
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GameStat.AirDropFrequency = 0
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GameStat.AirDropMarker = False
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GameStat.AllowedViewDistance = 12
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GameStat.AnimalCount = 0
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GameStat.AutoParty = False
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GameStat.BedrollExpiryTime = 45
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GameStat.BlockDamagePlayer = 100
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GameStat.BloodMoonDay = 0
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GameStat.BloodMoonEnemyCount = 8
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GameStat.BloodMoonWarning = 8
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GameStat.ChunkStabilityEnabled = True
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GameStat.CraftTimer =
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GameStat.CurrentRoundIx = 0
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GameStat.DayLightLength = 18
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GameStat.DayLimitActive = False
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GameStat.DayLimitThisRound = 0
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GameStat.DropOnDeath = 1
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GameStat.DropOnQuit = 0
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GameStat.EnemyCount = 0
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GameStat.EnemyDifficulty = Normal
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GameStat.EnemySpawnMode = True
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GameStat.FragLimitActive = False
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GameStat.FragLimitThisRound = 0
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GameStat.GameDifficulty = 2
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GameStat.GameDifficultyBonus = 1
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GameStat.GameModeId = 0
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GameStat.GameState = 0
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GameStat.GlobalMessageToShow =
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GameStat.IsCreativeMenuEnabled = False
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GameStat.IsFlyingEnabled = False
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GameStat.IsPlayerCollisionEnabled = True
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GameStat.IsPlayerDamageEnabled = True
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GameStat.IsResetMapOnRestart = False
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GameStat.IsSaveSupplyCrates = True
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GameStat.IsSpawnEnemies = True
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GameStat.IsSpawnNearOtherPlayer = False
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GameStat.IsTeleportEnabled = False
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GameStat.IsVersionCheckDone = False
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GameStat.LandClaimCount = 1
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GameStat.LandClaimDeadZone = 30
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GameStat.LandClaimDecayMode = 0
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GameStat.LandClaimExpiryTime = 3
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GameStat.LandClaimOfflineDelay = 0
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GameStat.LandClaimOfflineDurabilityModifier = 32
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GameStat.LandClaimOnlineDurabilityModifier = 32
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GameStat.LandClaimSize = 41
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GameStat.LoadScene =
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GameStat.LootTimer =
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GameStat.OptionsPOICulling = 0
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GameStat.PartySharedKillRange = 100
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GameStat.PlayerKillingMode = KillStrangersOnly
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GameStat.ScoreDiedMultiplier = -5
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GameStat.ScorePlayerKillMultiplier = 1
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GameStat.ScoreZombieKillMultiplier = 1
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GameStat.ShowAllPlayersOnMap = False
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GameStat.ShowFriendPlayerOnMap = True
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GameStat.ShowSpawnWindow = False
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GameStat.ShowWindow =
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GameStat.ShowZombieCounter = False
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GameStat.TimeLimitActive = False
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GameStat.TimeLimitThisRound = 0
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GameStat.TimeOfDayIncPerSec = 20
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GameStat.XPMultiplier = 100
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GameStat.ZombieHordeMeter = False
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2020-02-13T21:18:41 9.311 INF StartAsServer
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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2020-02-13T21:19:03 31.765 INF Block IDs with mapping
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2020-02-13T21:19:03 31.766 INF BlockIDs from Mapping
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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2020-02-13T21:19:10 38.195 INF Item IDs with mapping
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2020-02-13T21:19:10 38.196 INF ItemIDs from Mapping
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WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
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WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
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HDR Render Texture not supported, disabling HDR on reflection probe.
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(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
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2020-02-13T21:19:29 57.481 INF createWorld: Navezgane, My Game, GameModeSurvival
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2020-02-13T21:19:29 57.489 INF Occlusion: Disabled
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2020-02-13T21:19:29 57.549 INF Started thread ChunkRegeneration
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2020-02-13T21:19:29 57.550 INF Started thread ChunkCalc
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2020-02-13T21:19:29 57.709 INF World.Load: Navezgane
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2020-02-13T21:19:29 57.718 INF Loading base world file header...
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2020-02-13T21:19:29 57.735 INF Loaded world file from different version: 'Alpha 18 (b35)'
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2020-02-13T21:19:29 57.749 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
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2020-02-13T21:19:29 57.765 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
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2020-02-13T21:19:29 57.766 INF BloodMoon SetDay: day 0, last day 0, freq 0, range 0
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2020-02-13T21:19:40 68.862 INF Started thread GenerateChunks
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2020-02-13T21:19:41 69.499 INF Loading dtm raw file took 543ms
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2020-02-13T21:19:41 69.779 INF Biomes image size w= 3072, h = 3072
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2020-02-13T21:19:42 70.168 INF Loading and creating biomes took 668ms
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2020-02-13T21:19:47 75.442 INF Loading and creating shader control textures took 5274ms
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2020-02-13T21:19:48 76.410 INF Loading and parsing of generator took 967ms
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2020-02-13T21:19:48 76.470 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
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2020-02-13T21:19:51 79.517 INF [DECO] read 0/0
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2020-02-13T21:19:52 80.436 INF AstarManager Init
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2020-02-13T21:19:53 81.544 INF Weather Packages Created FROM BIOMES
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2020-02-13T21:19:53 81.544 INF createWorld() done
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2020-02-13T21:19:53 81.546 INF Calculating world hashes
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2020-02-13T21:19:53 81.552 INF Loading players.xml
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2020-02-13T21:19:53 81.630 INF Loaded player
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2020-02-13T21:19:53 81.854 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
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2020-02-13T21:19:53 81.854 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 1
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2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 150, default = 100
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2020-02-13T21:19:53 81.854 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
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2020-02-13T21:19:53 81.854 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 7, default = 30
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2020-02-13T21:19:53 81.854 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
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2020-02-13T21:19:53 81.854 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 150, default = 100
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2020-02-13T21:19:53 81.855 INF [EAC] Starting EAC server
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2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41193ec0 LogLevel: Verb.
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2020-02-13T21:19:53 81.895 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
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2020-02-13T21:19:53 81.901 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
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2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
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2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
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2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
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2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
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2020-02-13T21:19:53 81.902 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
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2020-02-13T21:19:54 82.036 INF StartGame done
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2020-02-13T21:19:54 82.971 INF [Steamworks.NET] GameServer.Init successful
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2020-02-13T21:19:54 82.980 INF [Steamworks.NET] Making server public
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2020-02-13T21:19:56 84.339 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90132659258572808, public IP=91.122.46.55
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2020-02-13T21:20:04 92.271 INF Calculating hashes took 10724 ms (world size 683 MiB)
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