diff --git a/profile/README.md b/profile/README.md index 1353880..715087d 100644 --- a/profile/README.md +++ b/profile/README.md @@ -27,58 +27,52 @@ Welcome to the official ReHLDS GitHub organization! We maintain and develop a fa - ReHLDS
GitHub Release
GitHub Releases + ReHLDS
GitHub Release
GitHub Releases An improved version of the original HLDS engine, containing many security fixes and performance optimizations. It provides a more stable and enhanced server environment with extended API support for mods and plugins, offering better security and efficiency. - ReGameDLL_CS
GitHub Release
GitHub Releases + ReGameDLL_CS
GitHub Release
GitHub Releases More stable (than official) version of Counter-Strike 1.6 (also Counter-Strike: Condition Zero) game library (mp.dll) with extended API for mods and plugins, enhanced (and fixed). - ReAPI
GitHub Release
GitHub Releases + ReAPI
GitHub Release
GitHub Releases AMXModX module that provides ReHLDS, ReGameDLL, ReChecker, ReUnion, VoiceTranscoder APIs for use in AMXModX plugins development. - ReSemiclip
GitHub Release
GitHub Releases + ReSemiclip
GitHub Release
GitHub Releases Metamod plugin controls the ability to pass through players. The module Semiclip by joaquimandrade was used as a reference. - ReUnion
GitHub Release
GitHub Releases + ReUnion
GitHub Release
GitHub Releases Metamod plugin created to support compatibility with older versions of the game client protocol (protocol 47). It is an idea sequel of DProto with new functionality for server protection. - ReChecker
GitHub Release
GitHub Releases + ReChecker
GitHub Release
GitHub Releases Metamod plugin that gives the ability to check client files by their md5 hash. - ReVoice
GitHub Release
GitHub Releases + ReVoice
GitHub Release
GitHub Releases Metamod plugin that allows voice chat between non-steam and steam clients (for ReHLDS). - ReFreeLook
GitHub Release
GitHub Releases + ReFreeLook
GitHub Release
GitHub Releases AMXModX module allows spectator admins to use any camera modes, regardless of the value of `mp_forcecamera` or `mp_forcechasecam` (for ReGameDLL). It is an idea sequel of Admin Free Look by jim_yang. - LocalizeBugFix
- GitHub Release
- GitHub Releases + LocalizeBugFix
GitHub Release
GitHub Releases Metamod plugin that fixes localization issues in HLDS by preventing or removing invalid characters in text, ensuring clean and correct display of localized messages. Deprecated, was completely replaced by the SafeNameAndChat. - SafeNameAndChat
- GitHub Release
- GitHub Releases - Metamod plugin that replaces special characters in player names and chat messages to prevent bugs. It swaps certain characters with similar Unicode alternatives, removes non-printable characters, and trims spaces from the start and end of text for improved safety and consistency. Deprecated for ReHLDS sience 2015 + SafeNameAndChat
GitHub Release
GitHub Releases + Metamod plugin that replaces special characters in player names and chat messages to prevent bugs. It swaps certain characters with similar Unicode alternatives, removes non-printable characters, and trims spaces from the start and end of text for improved safety and consistency. Deprecated for ReHLDS since 2015 - ReLocalizeBugFix
- GitHub Release
- GitHub Releases - An extension of LocalizeBugFix for ReHLDS, aimed at addressing localization-related bugs in the server, now deprecated as fixes have been integrated into ReHLDS. + ReLocalizeBugFix
GitHub Release
GitHub Releases + An extension of LocalizeBugFix for ReHLDS, aimed at addressing localization-related bugs in the server, deprecated since 2015. - HitBox Tracker
GitHub Release
GitHub Releases - A development tool that aimed to demonstrate the true position of hitboxes calculated by the server in CS 1.6. However, it is now outdated (thanks to @Garey27 Hitbox Fixer module) due to inaccuracies in the hitbox position calculations within the display code. + HitBox Tracker
GitHub Release
GitHub Releases + A development tool that aimed to demonstrate the true position of hitboxes calculated by the server in CS 1.6. However, it is now outdated (thanks to @Garey27 Hitbox Fixer module) due to inaccuracies in the hitbox position calculations within the display code.