Debug
Win32
Release
Win32
{3A8F89BA-AA33-4C31-ABF8-C6FF243049D2}
Win32Proj
server
8.1
DynamicLibrary
true
v140
MultiByte
DynamicLibrary
false
v140
true
MultiByte
true
hitboxtracker_mm
false
hitboxtracker_mm
Use
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
precompiled.h
$(ProjectDir)..\..\..\dep\hlsdk\common;$(ProjectDir)..\..\..\dep\hlsdk\dlls;$(ProjectDir)..\..\..\dep\hlsdk\engine;$(ProjectDir)..\..\..\dep\hlsdk\game_shared;$(ProjectDir)..\..\..\dep\hlsdk\pm_shared;$(ProjectDir)..\..\..\dep\hlsdk\public;$(ProjectDir)..\..\..\dep\metamod;$(ProjectDir)..\..\..\dep;%(AdditionalIncludeDirectories)
MultiThreadedDebug
Windows
true
server.def
psapi.lib;%(AdditionalDependencies)
IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
echo Empty Action
build.always.run
build.always.run
Force build to run Pre-Build event
Level3
Use
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
precompiled.h
$(ProjectDir)..\..\..\dep\hlsdk\common;$(ProjectDir)..\..\..\dep\hlsdk\dlls;$(ProjectDir)..\..\..\dep\hlsdk\engine;$(ProjectDir)..\..\..\dep\hlsdk\game_shared;$(ProjectDir)..\..\..\dep\hlsdk\pm_shared;$(ProjectDir)..\..\..\dep\hlsdk\public;$(ProjectDir)..\..\..\dep\metamod;$(ProjectDir)..\..\..\dep;%(AdditionalIncludeDirectories)
MultiThreaded
Windows
true
true
true
psapi.lib;%(AdditionalDependencies)
server.def
IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
echo Empty Action
build.always.run
build.always.run
Force build to run Pre-Build event
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
true
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Use
precompiled.h
Create
precompiled.h
Create
precompiled.h
true
true
true
true
true
true
true
true