/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "quakedef.h" // max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in dlls\util.h!!! const int CVOXFILESENTENCEMAX = 1536; typedef struct sfx_s { char name[64]; cache_user_t cache; int servercount; } sfx_t; void S_Init(); void S_AmbientOff(); void S_AmbientOn(); void S_Shutdown(); void S_TouchSound(char *sample); void S_ClearBuffer(); void S_StartStaticSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float vol, float attenuation, int flags, int pitch); void S_StartDynamicSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float fvol, float attenuation, int flags, int pitch); void S_StopSound(int entnum, int entchannel); sfx_t *S_PrecacheSound(char *sample); void S_ClearPrecache(); void S_Update(vec_t * origin, vec_t * v_forward, vec_t * v_right, vec_t * v_up); void S_StopAllSounds(qboolean clear); void S_BeginPrecaching(); void S_EndPrecaching(); void S_ExtraUpdate(); void S_LocalSound(char * s); void S_BlockSound(); void S_PrintStats(); qboolean Voice_RecordStart(const char * pUncompressedFile, const char * pDecompressedFile, const char * pMicInputFile); qboolean Voice_IsRecording(); void Voice_RegisterCvars(); void Voice_Deinit(); void Voice_Idle(float frametime); qboolean Voice_RecordStop();