# [hitboxtracker](https://github.com/rehlds/hitboxtracker) [![Percentage of issues still open](http://isitmaintained.com/badge/open/rehlds/hitboxtracker.svg)](http://isitmaintained.com/project/rehlds/hitboxtracker "Percentage of issues still open") [![GitHub license](https://img.shields.io/github/license/rehlds/hitboxtracker.svg?longCache=true&style=flat-square)](https://github.com/rehlds/hitboxtracker/blob/master/LICENSE) [![Deprecated](https://img.shields.io/badge/status-Deprecated-red.svg?style=flat-square)](https://github.com/rehlds/hitboxtracker/) [![GitHub issues](https://img.shields.io/github/issues/rehlds/hitboxtracker.svg?longCache=true&style=flat-square)](https://github.com/rehlds/hitboxtracker/issues) [![GitHub forks](https://img.shields.io/github/forks/rehlds/hitboxtracker.svg?longCache=true&style=flat-square)](https://github.com/rehlds/hitboxtracker/network) [![GitHub stars](https://img.shields.io/github/stars/rehlds/hitboxtracker.svg?longCache=true&style=flat-square)](https://github.com/rehlds/hitboxtracker/stargazers) > [!WARNING] > This project is now outdated and deprecated. # Description Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server # Installation * Install `hitboxtracker_mm.dll` on your HLDS as metamod plugin * Put `hitboxtracker.dll` and `cs.exe` to working directory of the game CS 1.6 client * Run `cs.exe` # Requirements * For `Client`: build 4554 and later * For `HLDS`: Metamod 1.20 and later # Configuring
r_drawentities Description
0 No entities
1 Default and draws entities normally
2 Entities draws as skeletons
3 Entities draws hitboxes
4 Entities draws with translucent hitboxes and the model beneath the hitboxes
5 Individual box for player and weapon
6 :heavy_plus_sign: Same as 4 but draws true position of the hitboxes calculated by server
7 :heavy_plus_sign: Same as 6 but draws not translucent
# Preview ![r_drawentities-preview](https://user-images.githubusercontent.com/5860435/34494838-d659c868-f024-11e7-9582-bac8aa62e568.gif)