/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #ifndef M_PI #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h #endif #define PITCH 0 // up / down #define YAW 1 // left / right #define ROLL 2 // fall over float Length(const vec_t *v); void AngleMatrix(const float *angles, float (*matrix)[4]); int VectorCompare(const float *v1, const float *v2); void CrossProduct(const float *v1, const float *v2, float *cross); void VectorTransform(const float *in1, float in2[3][4], float *out); float VectorNormalize(vec_t *v); void ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]); void MatrixCopy(float in[3][4], float out[3][4]); void QuaternionMatrix(vec4_t quaternion, float (*matrix)[4]); void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt); void AngleQuaternion(float *angles, vec4_t quaternion);