//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // com_model.h #pragma once #define STUDIO_RENDER 1 #define STUDIO_EVENTS 2 //#define MAX_MODEL_NAME 64 //#define MAX_MAP_HULLS 4 //#define MIPLEVELS 4 //#define NUM_AMBIENTS 4 // automatic ambient sounds //#define MAXLIGHTMAPS 4 #define PLANE_ANYZ 5 #define ALIAS_Z_CLIP_PLANE 5 // flags in finalvert_t.flags #define ALIAS_LEFT_CLIP 0x0001 #define ALIAS_TOP_CLIP 0x0002 #define ALIAS_RIGHT_CLIP 0x0004 #define ALIAS_BOTTOM_CLIP 0x0008 #define ALIAS_Z_CLIP 0x0010 #define ALIAS_ONSEAM 0x0020 #define ALIAS_XY_CLIP_MASK 0x000F #define ZISCALE ((float)0x8000) #define CACHE_SIZE 32 // used to align key data structures //typedef enum //{ // mod_brush, // mod_sprite, // mod_alias, // mod_studio //} modtype_t; // must match definition in modelgen.h //#ifndef SYNCTYPE_T //#define SYNCTYPE_T // //typedef enum //{ // ST_SYNC=0, // ST_RAND //} synctype_t; // //#endif //typedef struct //{ // float mins[3], maxs[3]; // float origin[3]; // int headnode[MAX_MAP_HULLS]; // int visleafs; // not including the solid leaf 0 // int firstface, numfaces; //} dmodel_t; // plane_t structure //typedef struct mplane_s //{ // vec3_t normal; // surface normal // float dist; // closest appoach to origin // byte type; // for texture axis selection and fast side tests // byte signbits; // signx + signy<<1 + signz<<1 // byte pad[2]; //} mplane_t; //typedef struct //{ // vec3_t position; //} mvertex_t; //typedef struct //{ // unsigned short v[2]; // unsigned int cachededgeoffset; //} medge_t; //typedef struct texture_s //{ // char name[16]; // unsigned width, height; // int anim_total; // total tenths in sequence ( 0 = no) // int anim_min, anim_max; // time for this frame min <=time< max // struct texture_s *anim_next; // in the animation sequence // struct texture_s *alternate_anims; // bmodels in frame 1 use these // unsigned offsets[MIPLEVELS]; // four mip maps stored // unsigned paloffset; //} texture_t; //typedef struct //{ // float vecs[2][4]; // [s/t] unit vectors in world space. // // [i][3] is the s/t offset relative to the origin. // // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] // float mipadjust; // ?? mipmap limits for very small surfaces // texture_t *texture; // int flags; // sky or slime, no lightmap or 256 subdivision //} mtexinfo_t; //typedef struct mnode_s //{ // // common with leaf // int contents; // 0, to differentiate from leafs // int visframe; // node needs to be traversed if current // // short minmaxs[6]; // for bounding box culling // // struct mnode_s *parent; // // // node specific // mplane_t *plane; // struct mnode_s *children[2]; // // unsigned short firstsurface; // unsigned short numsurfaces; //} mnode_t; //typedef struct msurface_s msurface_t; //typedef struct decal_s decal_t; // JAY: Compress this as much as possible //struct decal_s //{ // decal_t *pnext; // linked list for each surface // msurface_t *psurface; // Surface id for persistence / unlinking // short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) // short dy; // short texture; // Decal texture // byte scale; // Pixel scale // byte flags; // Decal flags // // short entityIndex; // Entity this is attached to //}; //typedef struct mleaf_s //{ // // common with node // int contents; // wil be a negative contents number // int visframe; // node needs to be traversed if current // // short minmaxs[6]; // for bounding box culling // // struct mnode_s *parent; // // // leaf specific // byte *compressed_vis; // struct efrag_s *efrags; // // msurface_t **firstmarksurface; // int nummarksurfaces; // int key; // BSP sequence number for leaf's contents // byte ambient_sound_level[NUM_AMBIENTS]; //} mleaf_t; //struct msurface_s //{ // int visframe; // should be drawn when node is crossed // // int dlightframe; // last frame the surface was checked by an animated light // int dlightbits; // dynamically generated. Indicates if the surface illumination // // is modified by an animated light. // // mplane_t *plane; // pointer to shared plane // int flags; // see SURF_ #defines // // int firstedge; // look up in model->surfedges[], negative numbers // int numedges; // are backwards edges // // // surface generation data // struct surfcache_s *cachespots[MIPLEVELS]; // // short texturemins[2]; // smallest s/t position on the surface. // short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces // // mtexinfo_t *texinfo; // // // lighting info // byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights // // no one surface can be effected by more than 4 // // animated lights. // color24 *samples; // // decal_t *pdecals; //}; //typedef struct //{ // int planenum; // short children[2]; // negative numbers are contents //} dclipnode_t; //typedef struct hull_s //{ // dclipnode_t *clipnodes; // mplane_t *planes; // int firstclipnode; // int lastclipnode; // vec3_t clip_mins; // vec3_t clip_maxs; //} hull_t; typedef struct cache_user_s { void *data; } cache_user_t; //typedef struct model_s //{ // char name[ MAX_MODEL_NAME ]; // qboolean needload; // bmodels and sprites don't cache normally // // modtype_t type; // int numframes; // synctype_t synctype; // // int flags; // // // // // volume occupied by the model // // // vec3_t mins, maxs; // float radius; // // // // // brush model // // // int firstmodelsurface, nummodelsurfaces; // // int numsubmodels; // dmodel_t *submodels; // // int numplanes; // mplane_t *planes; // // int numleafs; // number of visible leafs, not counting 0 // struct mleaf_s *leafs; // // int numvertexes; // mvertex_t *vertexes; // // int numedges; // medge_t *edges; // // int numnodes; // mnode_t *nodes; // // int numtexinfo; // mtexinfo_t *texinfo; // // int numsurfaces; // msurface_t *surfaces; // // int numsurfedges; // int *surfedges; // // int numclipnodes; // dclipnode_t *clipnodes; // // int nummarksurfaces; // msurface_t **marksurfaces; // // hull_t hulls[MAX_MAP_HULLS]; // // int numtextures; // texture_t **textures; // // byte *visdata; // // color24 *lightdata; // // char *entities; // // // // // additional model data // // // cache_user_t cache; // only access through Mod_Extradata // //} model_t; //typedef vec_t vec4_t[4]; typedef struct alight_s { int ambientlight; // clip at 128 int shadelight; // clip at 192 - ambientlight vec3_t color; float *plightvec; } alight_t; typedef struct auxvert_s { float fv[3]; // viewspace x, y } auxvert_t; #include "custom.h" //#define MAX_SCOREBOARDNAME 32 // Defined in client.h differently //typedef struct player_info_s //{ // // User id on server // int userid; // // // User info string // char userinfo[ MAX_INFO_STRING ]; // // // Name // char name[ MAX_SCOREBOARDNAME ]; // // // Spectator or not, unused // int spectator; // // int ping; // int packet_loss; // // // skin information // char model[MAX_QPATH]; // int topcolor; // int bottomcolor; // // // last frame rendered // int renderframe; // // // Gait frame estimation // int gaitsequence; // float gaitframe; // float gaityaw; // vec3_t prevgaitorigin; // // customization_t customdata; //} player_info_t;