/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define MAX_WEAPON_SLOTS 5 // hud item selection slots #define MAX_ITEM_TYPES 6 // hud item selection slots #define MAX_ITEMS 4 // hard coded item types #define DEFAULT_FOV 90 // the default field of view #define HIDEHUD_WEAPONS (1<<0) #define HIDEHUD_FLASHLIGHT (1<<1) #define HIDEHUD_ALL (1<<2) #define HIDEHUD_HEALTH (1<<3) #define HIDEHUD_TIMER (1<<4) #define HIDEHUD_MONEY (1<<5) #define HIDEHUD_CROSSHAIR (1<<6) #define HIDEHUD_OBSERVER_CROSSHAIR (1<<7) #define STATUSICON_HIDE 0 #define STATUSICON_SHOW 1 #define STATUSICON_FLASH 2 #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define HUD_PRINTRADIO 5 #define STATUS_NIGHTVISION_ON 1 #define STATUS_NIGHTVISION_OFF 0 #define ITEM_STATUS_NIGHTVISION (1<<0) #define ITEM_STATUS_DEFUSER (1<<1) #define SCORE_STATUS_DEAD (1<<0) #define SCORE_STATUS_BOMB (1<<1) #define SCORE_STATUS_VIP (1<<2) #define SIGNAL_BUY (1<<0) #define SIGNAL_BOMB (1<<1) #define SIGNAL_RESCUE (1<<2) #define SIGNAL_ESCAPE (1<<3) #define SIGNAL_VIPSAFETY (1<<4) // player data iuser3 #define PLAYER_CAN_SHOOT (1<<0) #define PLAYER_FREEZE_TIME_OVER (1<<1) #define PLAYER_IN_BOMB_ZONE (1<<2) #define PLAYER_HOLDING_SHIELD (1<<3) #define MENU_KEY_1 (1<<0) #define MENU_KEY_2 (1<<1) #define MENU_KEY_3 (1<<2) #define MENU_KEY_4 (1<<3) #define MENU_KEY_5 (1<<4) #define MENU_KEY_6 (1<<5) #define MENU_KEY_7 (1<<6) #define MENU_KEY_8 (1<<7) #define MENU_KEY_9 (1<<8) #define MENU_KEY_0 (1<<9) #define MAX_AMMO_SLOTS 32 // not really slots #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define WEAPON_SUIT 31 #define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT)) // custom enum enum VGUIMenu { VGUI_Menu_Team = 2, VGUI_Menu_MapBriefing = 4, VGUI_Menu_Class_T = 26, VGUI_Menu_Class_CT, VGUI_Menu_Buy, VGUI_Menu_Buy_Pistol, VGUI_Menu_Buy_ShotGun, VGUI_Menu_Buy_Rifle, VGUI_Menu_Buy_SubMachineGun, VGUI_Menu_Buy_MachineGun, VGUI_Menu_Buy_Item, }; // custom enum enum VGUIMenuSlot { VGUI_MenuSlot_Buy_Pistol = 1, VGUI_MenuSlot_Buy_ShotGun, VGUI_MenuSlot_Buy_SubMachineGun, VGUI_MenuSlot_Buy_Rifle, VGUI_MenuSlot_Buy_MachineGun, VGUI_MenuSlot_Buy_PrimAmmo, VGUI_MenuSlot_Buy_SecAmmo, VGUI_MenuSlot_Buy_Item, };