// dllapi.h - prototypes and typedefs for Half-Life DLL API routines /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef DLLAPI_H #define DLLAPI_H #include "sdk_util.h" // BOOL #include "osdep.h" // DLLEXPORT, etc // Typedefs for these are provided in SDK engine/eiface.h, but I didn't // like the names (APIFUNCTION, APIFUNCTION2, NEW_DLL_FUNCTIONS_FN). typedef int (*GETENTITYAPI_FN) (DLL_FUNCTIONS *pFunctionTable, int interfaceVersion); typedef int (*GETENTITYAPI2_FN) (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); typedef int (*GETNEWDLLFUNCTIONS_FN) (NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); // From SDK dlls/cbase.h: C_DLLEXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); // No example in SDK.. // From Adminmod dll.cpp: C_DLLEXPORT int GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ); // From SDK dlls/game.h: extern void mm_GameDLLInit( void ); // From SDK dlls/cbase.h: extern int mm_DispatchSpawn( edict_t *pent ); extern void mm_DispatchThink( edict_t *pent ); extern void mm_DispatchUse( edict_t *pentUsed, edict_t *pentOther ); extern void mm_DispatchTouch( edict_t *pentTouched, edict_t *pentOther ); extern void mm_DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther ); extern void mm_DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ); extern void mm_DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ); extern int mm_DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); extern void mm_DispatchObjectCollisionBox( edict_t *pent ); extern void mm_SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); extern void mm_SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); extern void mm_SaveGlobalState( SAVERESTOREDATA *pSaveData ); extern void mm_RestoreGlobalState( SAVERESTOREDATA *pSaveData ); extern void mm_ResetGlobalState( void ); // From SDK dlls/client.h: extern BOOL mm_ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); extern void mm_ClientDisconnect( edict_t *pEntity ); extern void mm_ClientKill( edict_t *pEntity ); extern void mm_ClientPutInServer( edict_t *pEntity ); extern void mm_ClientCommand( edict_t *pEntity ); extern void mm_ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); extern void mm_ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); extern void mm_ServerDeactivate( void ); extern void mm_PlayerPreThink( edict_t *pEntity ); extern void mm_PlayerPostThink( edict_t *pEntity ); extern void mm_StartFrame( void ); extern void mm_ParmsNewLevel( void ); extern void mm_ParmsChangeLevel( void ); extern const char *mm_GetGameDescription( void ); extern void mm_PlayerCustomization( edict_t *pEntity, customization_t *pCust ); extern void mm_SpectatorConnect ( edict_t *pEntity ); extern void mm_SpectatorDisconnect ( edict_t *pEntity ); extern void mm_SpectatorThink ( edict_t *pEntity ); extern void mm_Sys_Error( const char *error_string ); // From SDK pm_shared/pm_shared.h: extern void mm_PM_Move ( struct playermove_s *ppmove, int server ); extern void mm_PM_Init ( struct playermove_s *ppmove ); extern char mm_PM_FindTextureType ( char *name ); // From SDK dlls/client.h: extern void mm_SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); extern void mm_UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); extern int mm_AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); extern void mm_CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); extern void mm_RegisterEncoders( void ); extern int mm_GetWeaponData( struct edict_s *player, struct weapon_data_s *info ); extern void mm_CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); extern void mm_CmdEnd ( const edict_t *player ); extern int mm_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); extern int mm_GetHullBounds( int hullnumber, float *mins, float *maxs ); extern void mm_CreateInstancedBaselines ( void ); extern int mm_InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message ); extern int mm_AllowLagCompensation( void ); // No example from SDK... extern void mm_OnFreeEntPrivateData(edict_t pEnt); extern void mm_GameShutdown(void); extern int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); //Added 2005-08-11 (no SDK update) extern void mm_CvarValue(const edict_t *pEnt, const char *value); //! Obsolete! Use mm_CvarValue2 instead //Added 2005-11-22 (no SDK update) extern void mm_CvarValue2(const edict_t *pEnt, int requestID, const char *cvarName, const char *value); // Typedefs for the above functions: typedef void (*FN_GAMEINIT) ( void ); typedef int (*FN_DISPATCHSPAWN) ( edict_t *pent ); typedef void (*FN_DISPATCHTHINK) ( edict_t *pent ); typedef void (*FN_DISPATCHUSE) ( edict_t *pentUsed, edict_t *pentOther ); typedef void (*FN_DISPATCHTOUCH) ( edict_t *pentTouched, edict_t *pentOther ); typedef void (*FN_DISPATCHBLOCKED) ( edict_t *pentBlocked, edict_t *pentOther ); typedef void (*FN_DISPATCHKEYVALUE) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); typedef void (*FN_DISPATCHSAVE) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); typedef int (*FN_DISPATCHRESTORE) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX) ( edict_t *pent ); typedef void (*FN_SAVEWRITEFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); typedef void (*FN_SAVEREADFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); typedef void (*FN_SAVEGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); typedef void (*FN_RESTOREGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); typedef void (*FN_RESETGLOBALSTATE) ( void ); typedef BOOL (*FN_CLIENTCONNECT) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); typedef void (*FN_CLIENTDISCONNECT) ( edict_t *pEntity ); typedef void (*FN_CLIENTKILL) ( edict_t *pEntity ); typedef void (*FN_CLIENTPUTINSERVER) ( edict_t *pEntity ); typedef void (*FN_CLIENTCOMMAND) ( edict_t *pEntity ); typedef void (*FN_CLIENTUSERINFOCHANGED) ( edict_t *pEntity, char *infobuffer ); typedef void (*FN_SERVERACTIVATE) ( edict_t *pEdictList, int edictCount, int clientMax ); typedef void (*FN_SERVERDEACTIVATE) ( void ); typedef void (*FN_PLAYERPRETHINK) ( edict_t *pEntity ); typedef void (*FN_PLAYERPOSTTHINK) ( edict_t *pEntity ); typedef void (*FN_STARTFRAME) ( void ); typedef void (*FN_PARMSNEWLEVEL) ( void ); typedef void (*FN_PARMSCHANGELEVEL) ( void ); typedef const char *(*FN_GETGAMEDESCRIPTION) ( void ); typedef void (*FN_PLAYERCUSTOMIZATION) ( edict_t *pEntity, customization_t *pCust ); typedef void (*FN_SPECTATORCONNECT) ( edict_t *pEntity ); typedef void (*FN_SPECTATORDISCONNECT) ( edict_t *pEntity ); typedef void (*FN_SPECTATORTHINK) ( edict_t *pEntity ); typedef void (*FN_SYS_ERROR) ( const char *error_string ); typedef void (*FN_PM_MOVE) ( struct playermove_s *ppmove, int server ); typedef void (*FN_PM_INIT) ( struct playermove_s *ppmove ); typedef char (*FN_PM_FINDTEXTURETYPE) ( char *name ); typedef void (*FN_SETUPVISIBILITY) ( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); typedef void (*FN_UPDATECLIENTDATA) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); typedef int (*FN_ADDTOFULLPACK) ( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); typedef void (*FN_CREATEBASELINE) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); typedef void (*FN_REGISTERENCODERS) ( void ); typedef int (*FN_GETWEAPONDATA) ( struct edict_s *player, struct weapon_data_s *info ); typedef void (*FN_CMDSTART) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); typedef void (*FN_CMDEND) ( const edict_t *player ); typedef int (*FN_CONNECTIONLESSPACKET) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); typedef int (*FN_GETHULLBOUNDS) ( int hullnumber, float *mins, float *maxs ); typedef void (*FN_CREATEINSTANCEDBASELINES) ( void ); typedef int (*FN_INCONSISTENTFILE) ( const edict_t *player, const char *filename, char *disconnect_message ); typedef int (*FN_ALLOWLAGCOMPENSATION) ( void ); typedef void (*FN_ONFREEENTPRIVATEDATA) (edict_t *pEnt); typedef void (*FN_GAMESHUTDOWN) (void); typedef int (*FN_SHOULDCOLLIDE) (edict_t *pentTouched, edict_t *pentOther); //Added 2005-08-11 (no SDK update) typedef void (*FN_CVARVALUE)(const edict_t *pEnt, const char *value); //! Obsolete! Use FN_CVARVALUE2 instead //Added 2005-11-22 (no SDK update) typedef void (*FN_CVARVALUE2)(const edict_t *pEnt, int requestID, const char *cvarName, const char *value); #endif /* DLLAPI_H */