//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

// com_model.h
#pragma once

#define STUDIO_RENDER 1
#define STUDIO_EVENTS 2

//#define MAX_MODEL_NAME		64
//#define MAX_MAP_HULLS		4
//#define MIPLEVELS			4
//#define NUM_AMBIENTS		4		// automatic ambient sounds
//#define MAXLIGHTMAPS		4
#define PLANE_ANYZ			5

#define ALIAS_Z_CLIP_PLANE	5

// flags in finalvert_t.flags
#define ALIAS_LEFT_CLIP				0x0001
#define ALIAS_TOP_CLIP				0x0002
#define ALIAS_RIGHT_CLIP			0x0004
#define ALIAS_BOTTOM_CLIP			0x0008
#define ALIAS_Z_CLIP				0x0010
#define ALIAS_ONSEAM				0x0020
#define ALIAS_XY_CLIP_MASK			0x000F

#define ZISCALE	((float)0x8000)

#define CACHE_SIZE	32		// used to align key data structures

//typedef enum
//{
//	mod_brush,
//	mod_sprite,
//	mod_alias, 
//	mod_studio
//} modtype_t;

// must match definition in modelgen.h
//#ifndef SYNCTYPE_T
//#define SYNCTYPE_T
//
//typedef enum
//{
//	ST_SYNC=0,
//	ST_RAND
//} synctype_t;
//
//#endif

//typedef struct
//{
//	float		mins[3], maxs[3];
//	float		origin[3];
//	int			headnode[MAX_MAP_HULLS];
//	int			visleafs;		// not including the solid leaf 0
//	int			firstface, numfaces;
//} dmodel_t;

// plane_t structure
//typedef struct mplane_s
//{
//	vec3_t	normal;			// surface normal
//	float	dist;			// closest appoach to origin
//	byte	type;			// for texture axis selection and fast side tests
//	byte	signbits;		// signx + signy<<1 + signz<<1
//	byte	pad[2];
//} mplane_t;

//typedef struct
//{
//	vec3_t		position;
//} mvertex_t;

//typedef struct
//{
//	unsigned short	v[2];
//	unsigned int	cachededgeoffset;
//} medge_t;

//typedef struct texture_s
//{
//	char		name[16];
//	unsigned	width, height;
//	int			anim_total;				// total tenths in sequence ( 0 = no)
//	int			anim_min, anim_max;		// time for this frame min <=time< max
//	struct texture_s *anim_next;		// in the animation sequence
//	struct texture_s *alternate_anims;	// bmodels in frame 1 use these
//	unsigned	offsets[MIPLEVELS];		// four mip maps stored
//	unsigned	paloffset;
//} texture_t;

//typedef struct
//{
//	float		vecs[2][4];		// [s/t] unit vectors in world space. 
//								// [i][3] is the s/t offset relative to the origin.
//								// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
//	float		mipadjust;		// ?? mipmap limits for very small surfaces
//	texture_t	*texture;
//	int			flags;			// sky or slime, no lightmap or 256 subdivision
//} mtexinfo_t;

//typedef struct mnode_s
//{
//	// common with leaf
//	int			contents;		// 0, to differentiate from leafs
//	int			visframe;		// node needs to be traversed if current
//	
//	short		minmaxs[6];		// for bounding box culling
//
//	struct mnode_s	*parent;
//
//	// node specific
//	mplane_t	*plane;
//	struct mnode_s	*children[2];	
//
//	unsigned short		firstsurface;
//	unsigned short		numsurfaces;
//} mnode_t;

//typedef struct msurface_s	msurface_t;
//typedef struct decal_s		decal_t;

// JAY: Compress this as much as possible
//struct decal_s
//{
//	decal_t		*pnext;			// linked list for each surface
//	msurface_t	*psurface;		// Surface id for persistence / unlinking
//	short		dx;				// Offsets into surface texture (in texture coordinates, so we don't need floats)
//	short		dy;
//	short		texture;		// Decal texture
//	byte		scale;			// Pixel scale
//	byte		flags;			// Decal flags
//
//	short		entityIndex;	// Entity this is attached to
//};

//typedef struct mleaf_s
//{
//	// common with node
//	int			contents;		// wil be a negative contents number
//	int			visframe;		// node needs to be traversed if current
//
//	short		minmaxs[6];		// for bounding box culling
//
//	struct mnode_s	*parent;
//
//	// leaf specific
//	byte		*compressed_vis;
//	struct efrag_s	*efrags;
//
//	msurface_t	**firstmarksurface;
//	int			nummarksurfaces;
//	int			key;			// BSP sequence number for leaf's contents
//	byte		ambient_sound_level[NUM_AMBIENTS];
//} mleaf_t;

//struct msurface_s
//{
//	int			visframe;		// should be drawn when node is crossed
//
//	int			dlightframe;	// last frame the surface was checked by an animated light
//	int			dlightbits;		// dynamically generated. Indicates if the surface illumination 
//								// is modified by an animated light.
//
//	mplane_t	*plane;			// pointer to shared plane			
//	int			flags;			// see SURF_ #defines
//
//	int			firstedge;	// look up in model->surfedges[], negative numbers
//	int			numedges;	// are backwards edges
//	
//	// surface generation data
//	struct surfcache_s	*cachespots[MIPLEVELS];
//
//	short		texturemins[2]; // smallest s/t position on the surface.
//	short		extents[2];		// ?? s/t texture size, 1..256 for all non-sky surfaces
//
//	mtexinfo_t	*texinfo;		
//	
//	// lighting info
//	byte		styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights 
//									  // no one surface can be effected by more than 4 
//									  // animated lights.
//	color24		*samples;
//	
//	decal_t		*pdecals;
//};

//typedef struct
//{
//	int			planenum;
//	short		children[2];	// negative numbers are contents
//} dclipnode_t;

//typedef struct hull_s
//{
//	dclipnode_t	*clipnodes;
//	mplane_t	*planes;
//	int			firstclipnode;
//	int			lastclipnode;
//	vec3_t		clip_mins;
//	vec3_t		clip_maxs;
//} hull_t;

typedef struct cache_user_s
{
	void	*data;
} cache_user_t;

//typedef struct model_s
//{
//	char		name[ MAX_MODEL_NAME ];
//	qboolean	needload;		// bmodels and sprites don't cache normally
//
//	modtype_t	type;
//	int			numframes;
//	synctype_t	synctype;
//	
//	int			flags;
//
//	//
//	// volume occupied by the model
//	//
//	vec3_t		mins, maxs;
//	float		radius;
//
//	//
//	// brush model
//	//
//	int			firstmodelsurface, nummodelsurfaces;
//
//	int			numsubmodels;
//	dmodel_t	*submodels;
//
//	int			numplanes;
//	mplane_t	*planes;
//
//	int			numleafs;		// number of visible leafs, not counting 0
//	struct mleaf_s		*leafs;
//
//	int			numvertexes;
//	mvertex_t	*vertexes;
//
//	int			numedges;
//	medge_t		*edges;
//
//	int			numnodes;
//	mnode_t		*nodes;
//
//	int			numtexinfo;
//	mtexinfo_t	*texinfo;
//
//	int			numsurfaces;
//	msurface_t	*surfaces;
//
//	int			numsurfedges;
//	int			*surfedges;
//
//	int			numclipnodes;
//	dclipnode_t	*clipnodes;
//
//	int			nummarksurfaces;
//	msurface_t	**marksurfaces;
//
//	hull_t		hulls[MAX_MAP_HULLS];
//
//	int			numtextures;
//	texture_t	**textures;
//
//	byte		*visdata;
//
//	color24		*lightdata;
//
//	char		*entities;
//
//	//
//	// additional model data
//	//
//	cache_user_t	cache;		// only access through Mod_Extradata
//
//} model_t;

//typedef vec_t vec4_t[4];

typedef struct alight_s
{
	int			ambientlight;	// clip at 128
	int			shadelight;		// clip at 192 - ambientlight
	vec3_t		color;
	float		*plightvec;
} alight_t;

typedef struct auxvert_s
{
	float	fv[3];		// viewspace x, y
} auxvert_t;

#include "custom.h"

//#define MAX_SCOREBOARDNAME	32

// Defined in client.h differently
//typedef struct player_info_s
//{
//	// User id on server
//	int		userid;
//
//	// User info string
//	char	userinfo[ MAX_INFO_STRING ];
//
//	// Name
//	char	name[ MAX_SCOREBOARDNAME ];
//
//	// Spectator or not, unused
//	int		spectator;
//
//	int		ping;
//	int		packet_loss;
//
//	// skin information
//	char	model[MAX_QPATH];
//	int		topcolor;
//	int		bottomcolor;
//
//	// last frame rendered
//	int		renderframe;	
//
//	// Gait frame estimation
//	int		gaitsequence;
//	float	gaitframe;
//	float	gaityaw;
//	vec3_t	prevgaitorigin;
//
//	customization_t customdata;
//} player_info_t;