/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once class TokenLine { public: TokenLine(); TokenLine(char *string); virtual ~TokenLine(); char *GetRestOfLine(int i); // returns all chars after token i int CountToken(); // returns number of token char *CheckToken(char *parm); // returns token after token parm or "" char *GetToken(int i); // returns token i char *GetLine(); // returns full line bool SetLine(const char *newLine); // set new token line and parses it private: enum { MAX_LINE_CHARS = 2048, MAX_LINE_TOKENS = 128 }; char m_tokenBuffer[MAX_LINE_CHARS]; char m_fullLine[MAX_LINE_CHARS]; char *m_token[MAX_LINE_TOKENS]; int m_tokenNumber; };