/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SPRITEGN_H #define SPRITEGN_H #ifdef _WIN32 #pragma once #endif #include "modelgen.h" #include "commonmacros.h" #define SPRITE_VERSION 2 // Half-Life sprites #define IDSPRITEHEADER MAKEID('I', 'D', 'S', 'P') // little-endian "IDSP" typedef enum spriteframetype_e { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; typedef struct dsprite_s { int ident; int version; int type; int texFormat; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dsprite_t; typedef struct dspriteframe_s { int origin[2]; int width; int height; } dspriteframe_t; typedef struct dspritegroup_s { int numframes; } dspritegroup_t; typedef struct dspriteinterval_s { float interval; } dspriteinterval_t; typedef struct dspriteframetype_s { spriteframetype_t type; } dspriteframetype_t; #endif // SPRITEGN_H